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Intro Epic Villain: Elimor Dionir
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<blockquote data-quote="Cloudgatherer" data-source="post: 357492" data-attributes="member: 66"><p>For anyone serious about an Epic Level Villain....</p><p></p><p><span style="font-size: 12px"><span style="color: green">Elimor Dionir</span></span></p><p></p><p><strong>Physical Description:</strong> Elimor stands 7’ tall, broad shouldered, strong as ten men. His hair has grown white from his travels, yet his body is only that of a man approaching 30. Just under his left black eye is a small cut 3 inches running toward the back of his head. His adamantine armor is traced with elegant black designs that would suite the noblest of heroes while his sword looks as though a demon were trapped in the hilt.</p><p></p><p><strong>Male human Pal10/Blk18:</strong> CR 28; Medium (human); HD 10d10+70 plus 18d10+126; hp 392 (d10 = 7) or 341 (avg); Init +0; Spd 40 ft.; AC 35 (+13 adamantine full plate, +7 large shield, +5 amulet of natural armor, +5 ring of protection); Atk +43/+38/+33/+28 (1d8+2d6+15, 15-20/x2); SA sneak attack +6d6, command/rebuke undead as 16th level cleric; SQ DR 6/-, fast healing 3, enhanced constitution, detect good, poison use, dark blessing, smite good, aura of despair, lay on hands, summon monster I; AL LE; SV Fort +31, Ref +17, Will +19; Stat increases: +1 Con at 4th, 8th, 12th, 16th, and 28th, +1 Strength at 20th and 24th; Str 28 (18), Dex 10, Con 25, Int 13, Wis 14, Cha 14. (35 point-buy)</p><p></p><p><strong>Skills (125 points) and Feats (8, 3 epic, 2 blackguard epic):</strong> Concentration +23 (16), Diplomacy +33 (31), Handle Animal +9 (7), Hide +5 (10cc), Intimidate +33 (31), Jump +19 (+10 competence), Knowledge (religion) +14 (13), Ride +15 (15), Speak Languages (Abyssal) (2cc); Cleave, Expertise, Improved Critical (longsword), Power Attack, Quick Draw, Sunder, Weapon Focus (longsword).</p><p></p><p><strong>Epic feats (5):</strong> Epic Prowess, Epic Weapon Focus (longsword), Damage Reduction x2, Fast Healing</p><p></p><p><strong>Special Qualities:</strong> Enhance Constitution: Elimor has a +5 inherent bonus to Constitution. Dark blessing: Elimor adds his Charisma bonus to his saving throws (already included above). Lay on Hands: Elimor can cure up to 36 hit per day to himself or someone he touches. Smite good: Twice per day Elimor can add his Charisma bonus (+2) to his attack roll and his blackguard level (18) to his damage. Aura of despair: enemies within 10 feet of Elimor suffer a –2 morale penalty to saving throws. Summon Monster I: Elimor can cast this spell once per day as a 36th level caster.</p><p></p><p><strong>Possessions (470K):</strong> Sword of Kas (+6 unholy keen vorpal longsword, Int 15, Wis 13, Cha 16, Ego 34, +10 enhancement bonus to Strength, 1/day: call lightning 10d10, DC 14, blasphemy, & unhallow, 1/week: slay living, DC 17), +5 adamantine full plate of heavy fortification, +5 large shield of reflection, ring of protection +5, cloak of resistance +5, boots of striding and springing, amulet of natural armor +5, helm of teleportation.</p><p></p><p><strong>Blackguard Spells per Day:</strong> 3/3/2/1. Base DC 12 + spell level.</p><p></p><p><strong>Languages:</strong> Abyssal, Celestial, and Common.</p><p></p><p><strong>Personality</strong>: Elimor is condescending. He’s seen what others only dream of. He often sits on the Polarian throne; his had gently stroking the hilt, plotting revenge against Vecna.</p><p></p><p>Elimor was once a champion of his people. On his home world he rescued entire villages, retrieved long lost holy relics, and was honored among his peers. Time and time again he defeated the evil that threatened the good people of the land. As his victories grew and the threat of evil continued to return, he began to question himself and his faith. During this time of doubt, Elimor discovered the Sword of Kas. At first, the blade simply claimed the paladin. The years that followed brought a philosophical battle between the doubting paladin and the once undead lieutenant. Through time and Kas forcing his control over the fallen paladin, Elimor fell into darkness, capable of justifying even horrendous deeds to himself.</p><p></p><p>After a year of wandering the planes and slaying demons, and celestials alike, Elimor found a portal to a mysterious island. The island held several portals to other planes, but after exploring only a couple of them, Elimor brought a boat with him from the last plane he visited and sailed onto the shores of Aera. With utter ease he drove the rulers of Polary from its capital, and now rules the nation unchallenged.</p><p></p><p>During his time on Aera, Elimor hopes to increase his arsenal of items he can use against Vecna. The power of the gods interests him, and Elimor is not selective about which gods from which he draws his power.</p><p></p><p>Only since Elimor has arrived on Aera has he called upon a servant of darkness. In response to his call, a newly evolved Pit Fiend appeared, with a lust for power of its own.</p><p></p><p>*****************************</p><p></p><p>I created the villain in respect to my own campaign world, Aera, but he can be easily adapted to other worlds or settings. The Sword of Kas seemed to fit nicely for the "fallen paladin" theme (no I don't know Vecna's history), but it can be fairly easily replaced (swap in another sword or maybe replace names of "Kas" and "Vecna" with different ones).</p><p></p><p>A party of 25th level characters should be about an equal match for Elimor. I set his "fiendish servant" as simply a pit fiend just by "eyeballing" it. Makes less work for us DMs if we can just grab a critter and use that. I did not want to go through the process of adding all the hit die, natural armor, strength and such to a horse or bat or whatever.</p><p></p><p>I tried to be as complete as possible. Any questions/comments are welcome.</p><p></p><p>Later!</p></blockquote><p></p>
[QUOTE="Cloudgatherer, post: 357492, member: 66"] For anyone serious about an Epic Level Villain.... [size=3][color=green]Elimor Dionir[/color][/size][color=green][/color] [b]Physical Description:[/b] Elimor stands 7’ tall, broad shouldered, strong as ten men. His hair has grown white from his travels, yet his body is only that of a man approaching 30. Just under his left black eye is a small cut 3 inches running toward the back of his head. His adamantine armor is traced with elegant black designs that would suite the noblest of heroes while his sword looks as though a demon were trapped in the hilt. [b]Male human Pal10/Blk18:[/b] CR 28; Medium (human); HD 10d10+70 plus 18d10+126; hp 392 (d10 = 7) or 341 (avg); Init +0; Spd 40 ft.; AC 35 (+13 adamantine full plate, +7 large shield, +5 amulet of natural armor, +5 ring of protection); Atk +43/+38/+33/+28 (1d8+2d6+15, 15-20/x2); SA sneak attack +6d6, command/rebuke undead as 16th level cleric; SQ DR 6/-, fast healing 3, enhanced constitution, detect good, poison use, dark blessing, smite good, aura of despair, lay on hands, summon monster I; AL LE; SV Fort +31, Ref +17, Will +19; Stat increases: +1 Con at 4th, 8th, 12th, 16th, and 28th, +1 Strength at 20th and 24th; Str 28 (18), Dex 10, Con 25, Int 13, Wis 14, Cha 14. (35 point-buy) [b]Skills (125 points) and Feats (8, 3 epic, 2 blackguard epic):[/b] Concentration +23 (16), Diplomacy +33 (31), Handle Animal +9 (7), Hide +5 (10cc), Intimidate +33 (31), Jump +19 (+10 competence), Knowledge (religion) +14 (13), Ride +15 (15), Speak Languages (Abyssal) (2cc); Cleave, Expertise, Improved Critical (longsword), Power Attack, Quick Draw, Sunder, Weapon Focus (longsword). [b]Epic feats (5):[/b] Epic Prowess, Epic Weapon Focus (longsword), Damage Reduction x2, Fast Healing [b]Special Qualities:[/b] Enhance Constitution: Elimor has a +5 inherent bonus to Constitution. Dark blessing: Elimor adds his Charisma bonus to his saving throws (already included above). Lay on Hands: Elimor can cure up to 36 hit per day to himself or someone he touches. Smite good: Twice per day Elimor can add his Charisma bonus (+2) to his attack roll and his blackguard level (18) to his damage. Aura of despair: enemies within 10 feet of Elimor suffer a –2 morale penalty to saving throws. Summon Monster I: Elimor can cast this spell once per day as a 36th level caster. [b]Possessions (470K):[/b] Sword of Kas (+6 unholy keen vorpal longsword, Int 15, Wis 13, Cha 16, Ego 34, +10 enhancement bonus to Strength, 1/day: call lightning 10d10, DC 14, blasphemy, & unhallow, 1/week: slay living, DC 17), +5 adamantine full plate of heavy fortification, +5 large shield of reflection, ring of protection +5, cloak of resistance +5, boots of striding and springing, amulet of natural armor +5, helm of teleportation. [b]Blackguard Spells per Day:[/b] 3/3/2/1. Base DC 12 + spell level. [b]Languages:[/b] Abyssal, Celestial, and Common. [b]Personality[/b]: Elimor is condescending. He’s seen what others only dream of. He often sits on the Polarian throne; his had gently stroking the hilt, plotting revenge against Vecna. Elimor was once a champion of his people. On his home world he rescued entire villages, retrieved long lost holy relics, and was honored among his peers. Time and time again he defeated the evil that threatened the good people of the land. As his victories grew and the threat of evil continued to return, he began to question himself and his faith. During this time of doubt, Elimor discovered the Sword of Kas. At first, the blade simply claimed the paladin. The years that followed brought a philosophical battle between the doubting paladin and the once undead lieutenant. Through time and Kas forcing his control over the fallen paladin, Elimor fell into darkness, capable of justifying even horrendous deeds to himself. After a year of wandering the planes and slaying demons, and celestials alike, Elimor found a portal to a mysterious island. The island held several portals to other planes, but after exploring only a couple of them, Elimor brought a boat with him from the last plane he visited and sailed onto the shores of Aera. With utter ease he drove the rulers of Polary from its capital, and now rules the nation unchallenged. During his time on Aera, Elimor hopes to increase his arsenal of items he can use against Vecna. The power of the gods interests him, and Elimor is not selective about which gods from which he draws his power. Only since Elimor has arrived on Aera has he called upon a servant of darkness. In response to his call, a newly evolved Pit Fiend appeared, with a lust for power of its own. ***************************** I created the villain in respect to my own campaign world, Aera, but he can be easily adapted to other worlds or settings. The Sword of Kas seemed to fit nicely for the "fallen paladin" theme (no I don't know Vecna's history), but it can be fairly easily replaced (swap in another sword or maybe replace names of "Kas" and "Vecna" with different ones). A party of 25th level characters should be about an equal match for Elimor. I set his "fiendish servant" as simply a pit fiend just by "eyeballing" it. Makes less work for us DMs if we can just grab a critter and use that. I did not want to go through the process of adding all the hit die, natural armor, strength and such to a horse or bat or whatever. I tried to be as complete as possible. Any questions/comments are welcome. Later! [/QUOTE]
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