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Introducing 10 year olds to D&D
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<blockquote data-quote="tanalos" data-source="post: 5631001" data-attributes="member: 6679834"><p><strong>New Blood to the Gaming Community</strong></p><p></p><p>I think what you're doing is great especially at that age!</p><p>I also totally support the idea of adults getting involved with what their kids do. These kids can learn teamwork, accountability for their actions, have fun and so much more.</p><p> </p><p>My fondest memories included discovery through problem solving or just figuring out the mechanics of the dungeon. (even if this is basic problem solving here) </p><p>- The boys may enjoy figuring out a riddle or preventing a cunning trap from hurting the party</p><p> </p><p>- The use of multiple dice I always enjoyed, standard boardgames dont bring in all the funny cool looking ones that you'll introduce to them</p><p> </p><p>- Stoke the fires of imagination with some decent flavor text on the dungeon (which you've done more than once it sounds) and pull out those randomized cards for lulls in activity.</p><p> </p><p>- Learning about character death isnt a bad thing and I agree a positive spin may cause them to rethink their actions next time as opposed to them not caring about a PC. (good job with the caravan for other PCs)</p><p> </p><p>- Be sure to offer chances for them to protect each other (your buddy is knocked down but you still have a chance to save him) offering a teamwork solution as opposed to the 1st person shooter free for all where they all go out and do battle with each of the mobs out there.</p><p>If they separate from one another in the party guide them to play together.</p><p> </p><p>Sounds like you have all the bases covered and it'll be a wonderful experience. After this first one please post your results!</p><p> </p><p>Tanalos</p></blockquote><p></p>
[QUOTE="tanalos, post: 5631001, member: 6679834"] [b]New Blood to the Gaming Community[/b] I think what you're doing is great especially at that age! I also totally support the idea of adults getting involved with what their kids do. These kids can learn teamwork, accountability for their actions, have fun and so much more. My fondest memories included discovery through problem solving or just figuring out the mechanics of the dungeon. (even if this is basic problem solving here) - The boys may enjoy figuring out a riddle or preventing a cunning trap from hurting the party - The use of multiple dice I always enjoyed, standard boardgames dont bring in all the funny cool looking ones that you'll introduce to them - Stoke the fires of imagination with some decent flavor text on the dungeon (which you've done more than once it sounds) and pull out those randomized cards for lulls in activity. - Learning about character death isnt a bad thing and I agree a positive spin may cause them to rethink their actions next time as opposed to them not caring about a PC. (good job with the caravan for other PCs) - Be sure to offer chances for them to protect each other (your buddy is knocked down but you still have a chance to save him) offering a teamwork solution as opposed to the 1st person shooter free for all where they all go out and do battle with each of the mobs out there. If they separate from one another in the party guide them to play together. Sounds like you have all the bases covered and it'll be a wonderful experience. After this first one please post your results! Tanalos [/QUOTE]
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