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<blockquote data-quote="Bunbersnatch" data-source="post: 5397270" data-attributes="member: 95601"><p>Yup, especially as the levels go up! My aim with TT is to track the most important stuff with as few clicks as possible.</p><p></p><p>Excellent! I am very interested in feedback, especially from test play. And I would like to keep the discussion public.</p><p></p><p>Since these posts will eventually be lost under the volume on this site I plan to setup a forum on 4eturntracker.com. But for the moment we can stick to this post.</p><p></p><p>I agree they need to be sorted better. Grouping should not be a problem. I can put buttons in different palettes or add dividers as you suggest.</p><p></p><p>The groups are not entirely clear to me though. For example, the 3 buttons on the left. If they did not work for you in an encounter, then that would be a bug. You should be able to use them to add party members, add a monster or even merge encounters while an encounter is running.</p><p></p><p>Only the "Next Turn", "Delay Turn", "Ready Action" and "Jump In" are encounter only buttons. And "Extended Rest" and "Short Rest" are non-encounter buttons.</p><p></p><p>Nevertheless, improvement is definitely possible. What do you think of the following division?</p><p></p><ul> <li data-xf-list-type="ul">Group 1: Select Party, Load Encounter, Add Monster, Show/Hide Players Window</li> <li data-xf-list-type="ul">Group 2: Step Back, Start/Stop Encounter, Step Forward, Next Turn, Delay Turn, Ready Action, Jump In</li> <li data-xf-list-type="ul">Group 3: Apply Effects, Hide Creature, Short Rest, Extended Rest</li> </ul><p>Good idea! What already works is to double-click on the monster that is being attacked. This is a quick way to apply an effect to a single target. But I guess with right-click I could provide some affects that do not require input, like "Second Wind", "Total Defense", etc.</p><p></p><p>OK, so the first thing would be to have a list of powers. I will start with the monsters, because TT is mainly a tool to help the DM. Then the next step would be to track usage and help with recharge of powers.</p><p></p><p>I have an idea for the mechanics here. A small button (or double click) on the power list to bring up the Effects Dialog and use a power.</p><p></p><p>However, this is future stuff of course, so we have a bit of time still to think about it... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Bunbersnatch, post: 5397270, member: 95601"] Yup, especially as the levels go up! My aim with TT is to track the most important stuff with as few clicks as possible. Excellent! I am very interested in feedback, especially from test play. And I would like to keep the discussion public. Since these posts will eventually be lost under the volume on this site I plan to setup a forum on 4eturntracker.com. But for the moment we can stick to this post. I agree they need to be sorted better. Grouping should not be a problem. I can put buttons in different palettes or add dividers as you suggest. The groups are not entirely clear to me though. For example, the 3 buttons on the left. If they did not work for you in an encounter, then that would be a bug. You should be able to use them to add party members, add a monster or even merge encounters while an encounter is running. Only the "Next Turn", "Delay Turn", "Ready Action" and "Jump In" are encounter only buttons. And "Extended Rest" and "Short Rest" are non-encounter buttons. Nevertheless, improvement is definitely possible. What do you think of the following division? [LIST] [*]Group 1: Select Party, Load Encounter, Add Monster, Show/Hide Players Window [*]Group 2: Step Back, Start/Stop Encounter, Step Forward, Next Turn, Delay Turn, Ready Action, Jump In [*]Group 3: Apply Effects, Hide Creature, Short Rest, Extended Rest [/LIST] Good idea! What already works is to double-click on the monster that is being attacked. This is a quick way to apply an effect to a single target. But I guess with right-click I could provide some affects that do not require input, like "Second Wind", "Total Defense", etc. OK, so the first thing would be to have a list of powers. I will start with the monsters, because TT is mainly a tool to help the DM. Then the next step would be to track usage and help with recharge of powers. I have an idea for the mechanics here. A small button (or double click) on the power list to bring up the Effects Dialog and use a power. However, this is future stuff of course, so we have a bit of time still to think about it... :) [/QUOTE]
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