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<blockquote data-quote="4eTurnTracker" data-source="post: 5724082" data-attributes="member: 6668719"><p>Hi Mike,</p><p></p><p>Thanks for giving this some much time and thought. In short: I like you ideas! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Read on for more comments.</p><p></p><p>I will add an option in the next version to hide this. You will be able to set the option by right-clicking on the players window. For your mode of play you should also hide the ticker, because the amount of damage done to monsters by the PCs is listed there.</p><p></p><p></p><p>You can also hit TAB to get there in the latest version.</p><p></p><p>Good idea! Then applying damage would just be TAB, number, ENTER.</p><p></p><p>Maybe the program did not recognize the power correctly. Send me the Stat Block if you have the time.</p><p></p><p>No problem. I welcome suggestions on the UI. It is a very tricky business! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hmmm, you are right, locating a popup, and selecting an item is a comparatively slow process. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Yes, and no. I would like the program to work for both "clicky" and keyboard people.</p><p></p><p>Yup, I can see that happening.</p><p></p><p>Yes, I guess these are 2 very different things.</p><p></p><p>Left-click on the pc/monster name is used to select a creature, and right-click is used for multiple selection so, I need another way to bring up the new "Actions Dialog" quickly. I could use double-click on the creature name, which is maybe what you were thinking of (although this may confuse some people expecting the C/E dialog). Of course I would also add an icon to the toolbar, and a keyboard hot-key.</p><p></p><p>Yes, I could imagine it would be good to have the actions as radio buttons (or as "tool buttons" with a similar single selection effect).</p><p></p><p>I like the idea of putting the Conditions dropdown next to the Custom input box. Makes sense together.</p><p></p><p>Altogether very well thought out.</p><p></p><p>Yes, this is a significant improvement.</p><p></p><p>Some comments/questions:</p><p></p><p>1. You did not mention the Damage box in either the "Actions" or the new C/E dialog. Do you think this is not necessary because damage can be applied using the Toolbar? Many attacks do damage and then add some condition. E.G. 10 HP damage and 2 Ongoing. It is convenient, once you have selected the targets to be able to enter this all in one dialog.</p><p></p><p>2. Many users have asked for some way of entering damage type and ongoing damage type (not everyone likes to type it in). This is very tricky because: (a) damage and ongoing damage types may be different (b) multiply damage types are possible. With more space in the C/E however this becomes more practical.</p><p></p><p>3. There is a "far-sighted" reason for putting everything into one dialog. I plan to accelerate the input of attack powers by remembering what the DM entered the last time a power was used. In this way, when a Monster or PC uses a power, you just click on the power and the dialog is already all filled. Since (for example) loosing a healing surge could also be the result of a power, this also needs to be in the dialog. Also common: a PC is healed and is granted +2 to Defenses. Or, a PC takes his Second Wind, and gains some additional effect. </p><p></p><p>Any ideas you have on this would be welcome.</p><p></p><p>Kind regards,</p><p></p><p>Paul</p></blockquote><p></p>
[QUOTE="4eTurnTracker, post: 5724082, member: 6668719"] Hi Mike, Thanks for giving this some much time and thought. In short: I like you ideas! :) Read on for more comments. I will add an option in the next version to hide this. You will be able to set the option by right-clicking on the players window. For your mode of play you should also hide the ticker, because the amount of damage done to monsters by the PCs is listed there. You can also hit TAB to get there in the latest version. Good idea! Then applying damage would just be TAB, number, ENTER. Maybe the program did not recognize the power correctly. Send me the Stat Block if you have the time. No problem. I welcome suggestions on the UI. It is a very tricky business! :) Hmmm, you are right, locating a popup, and selecting an item is a comparatively slow process. :( Yes, and no. I would like the program to work for both "clicky" and keyboard people. Yup, I can see that happening. Yes, I guess these are 2 very different things. Left-click on the pc/monster name is used to select a creature, and right-click is used for multiple selection so, I need another way to bring up the new "Actions Dialog" quickly. I could use double-click on the creature name, which is maybe what you were thinking of (although this may confuse some people expecting the C/E dialog). Of course I would also add an icon to the toolbar, and a keyboard hot-key. Yes, I could imagine it would be good to have the actions as radio buttons (or as "tool buttons" with a similar single selection effect). I like the idea of putting the Conditions dropdown next to the Custom input box. Makes sense together. Altogether very well thought out. Yes, this is a significant improvement. Some comments/questions: 1. You did not mention the Damage box in either the "Actions" or the new C/E dialog. Do you think this is not necessary because damage can be applied using the Toolbar? Many attacks do damage and then add some condition. E.G. 10 HP damage and 2 Ongoing. It is convenient, once you have selected the targets to be able to enter this all in one dialog. 2. Many users have asked for some way of entering damage type and ongoing damage type (not everyone likes to type it in). This is very tricky because: (a) damage and ongoing damage types may be different (b) multiply damage types are possible. With more space in the C/E however this becomes more practical. 3. There is a "far-sighted" reason for putting everything into one dialog. I plan to accelerate the input of attack powers by remembering what the DM entered the last time a power was used. In this way, when a Monster or PC uses a power, you just click on the power and the dialog is already all filled. Since (for example) loosing a healing surge could also be the result of a power, this also needs to be in the dialog. Also common: a PC is healed and is granted +2 to Defenses. Or, a PC takes his Second Wind, and gains some additional effect. Any ideas you have on this would be welcome. Kind regards, Paul [/QUOTE]
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