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<blockquote data-quote="bms" data-source="post: 5729374" data-attributes="member: 6671191"><p>Hi Paul, good to see your response, I'm excited about the next version now. </p><p></p><p></p><p>Yes I always turn the ticker off for that reason. If you set the option to control damage display in the ticker and the main status winder, I might turn it back on.</p><p></p><p></p><p>Yeah I'll try to reload that encounter and see if i can get it to work again.</p><p></p><p>Definitely. I think all of these suggestions will still make the point-and-click crowd happy. In fact, reorganizing some of the boxes to group things in more logical fashion will make it easier for everyone.</p><p></p><p></p><p>Interesting, I had never noticed that right click would do multiple selection. That's not a standard windows paradigm, do you think many of your users are aware of it or use it? I always shift-click or ctrl-click for multiselect.</p><p></p><p></p><p>Rather than using the toolbar, I'd suggest that perhaps you could put an icon next to the names, or next to the health bar, that would allow users to click to bring up character management. A shortcut key would be a good thing to pair with that UI option.</p><p></p><p>Maybe not radio buttons now that I think of it, since that limits you to one selection. But yes, "tool buttons" for each that would allow you to combine selections where appropriate would work. For example you could use a healing surge and spend an action point in one operation.</p><p></p><p></p><p>Here you may want to try surveying your users. I personally apply the damage from the main screen, and then add conditions as a second operation. That may just be the way I process the info though. Your suggested use case makes perfect sense though.</p><p></p><p>My only experience so far is with low-level characters where damage type hasn't been too important, but I expect that as they acquire items and powers with specific dmg type abilities this would be a concern. If you're toying with a new layout of the c/e window I'd be happy to look over your draft wireframe and give you feedback.</p><p></p><p></p><p>Now that's would be a huge accomplishment, I'm impressed with the ambition! I see how you are starting to incorporate monster power usage, but what is the plan with PCs? I would think that you'd need some kind of "PC power setup" screen where you could pre-configure the powers. Then when PCs actually use these powers, you simply click on them to bring up the necessary screen, with auto-populated fields. I think you could be able to achieve the end result with the merged c/e window as it is today, but I suspect that it would be too complicated for most users to manage properly.</p><p></p><p>First question: when a PC wanted to activate a power, how do you see that being handled in the software? PCs use powers <em>all the time</em>, so you want to make sure you make this process as seamless as possible!</p><p></p><p></p><p>It's a great goal, so yeah, I'm happy to keep a dialog going about it. One consideration might be to incorporate a way to allow the players to update their own PCs power lists and effects. Perhaps a low-tech method first, like export the PC's powers to separate text files, distribute for editing and then re-import back to 4eturntracker?</p><p></p><p>Anyway, great job on the software so far, I hope you're still finding the development to be rewarding and not a chore. It sounds like you're still pretty enthusiastic about it in general!</p><p></p><p>cheers,</p><p>Mike</p></blockquote><p></p>
[QUOTE="bms, post: 5729374, member: 6671191"] Hi Paul, good to see your response, I'm excited about the next version now. Yes I always turn the ticker off for that reason. If you set the option to control damage display in the ticker and the main status winder, I might turn it back on. Yeah I'll try to reload that encounter and see if i can get it to work again. Definitely. I think all of these suggestions will still make the point-and-click crowd happy. In fact, reorganizing some of the boxes to group things in more logical fashion will make it easier for everyone. Interesting, I had never noticed that right click would do multiple selection. That's not a standard windows paradigm, do you think many of your users are aware of it or use it? I always shift-click or ctrl-click for multiselect. Rather than using the toolbar, I'd suggest that perhaps you could put an icon next to the names, or next to the health bar, that would allow users to click to bring up character management. A shortcut key would be a good thing to pair with that UI option. Maybe not radio buttons now that I think of it, since that limits you to one selection. But yes, "tool buttons" for each that would allow you to combine selections where appropriate would work. For example you could use a healing surge and spend an action point in one operation. Here you may want to try surveying your users. I personally apply the damage from the main screen, and then add conditions as a second operation. That may just be the way I process the info though. Your suggested use case makes perfect sense though. My only experience so far is with low-level characters where damage type hasn't been too important, but I expect that as they acquire items and powers with specific dmg type abilities this would be a concern. If you're toying with a new layout of the c/e window I'd be happy to look over your draft wireframe and give you feedback. Now that's would be a huge accomplishment, I'm impressed with the ambition! I see how you are starting to incorporate monster power usage, but what is the plan with PCs? I would think that you'd need some kind of "PC power setup" screen where you could pre-configure the powers. Then when PCs actually use these powers, you simply click on them to bring up the necessary screen, with auto-populated fields. I think you could be able to achieve the end result with the merged c/e window as it is today, but I suspect that it would be too complicated for most users to manage properly. First question: when a PC wanted to activate a power, how do you see that being handled in the software? PCs use powers [I]all the time[/I], so you want to make sure you make this process as seamless as possible! It's a great goal, so yeah, I'm happy to keep a dialog going about it. One consideration might be to incorporate a way to allow the players to update their own PCs power lists and effects. Perhaps a low-tech method first, like export the PC's powers to separate text files, distribute for editing and then re-import back to 4eturntracker? Anyway, great job on the software so far, I hope you're still finding the development to be rewarding and not a chore. It sounds like you're still pretty enthusiastic about it in general! cheers, Mike [/QUOTE]
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