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<blockquote data-quote="Bundersnatch" data-source="post: 6036624" data-attributes="member: 95602"><p>Currently powers are limited to 3 different target groups (Hit, Miss and Effect) in order to keep things as simple as possible.</p><p></p><p>In general, if the 3 groups are not sufficient, I recommend duplicating powers to add the additional effects. For example you could duplicate the "Hack and Hew" power, and call the copy: "Hack and Hew - Secondary Attack". You then program the secondary attack part in this "power", and use it when the secondary attack is activated.</p><p></p><p>But, of course, before you do this you should use the 3 target groups as creatively as possible.</p><p></p><p>For example, for "Hack and Hew", I recommend the following:</p><p></p><p>Edit the header of the power and set "Targets (Hit and Miss)" to "Enemies" and number to "zero to 2". Then set "Effected Creatures" to "Allies" and number to "zero to 1" (I need to improve this so you can specify "Self, 0 or 1").</p><p></p><p>Now add damage to the "Hit" and the "Miss" areas, and add healing (setting the Temp HP) to the "Effect" area.</p><p></p><p>For the "Hit" area you will select the primary target if hit, and in the "Miss" area you will select the "Secondary" target if hit. This has the additional advantage of ensuring that the same target is not taken for the primary and secondary target (because Hit and Miss are ensured to be mutually exclusive).</p><p></p><p>In the "Effect" area you will select the "[Self]", creature, if an enemy is hit.</p><p></p><p>The quickest way to use the power is to use CTRL-G (the GO button) to take you through the process of selecting the targets, and entering the damage amounts. Then hit ENTER when you are done.</p><p></p><p>Finally, you need to decide which method suites you best:</p><p></p><p>1. Select all targets (from all potential targets) and then sort them into hit and miss groups. Using this method with "Hack and Hew" you would select 2 targets in the "Hit" area. Then when you switch to the "Miss" area, you would pick one of the already selected targets.</p><p></p><p>2. Select the creatures hit from all potential targets, and the select the creatures missed from all potential targets. Using this method with "Hack and Hew" you would select a single target in the "Miss" area, and a single target in the "Hit" area.</p><p></p><p>By default, method (1) above is used. If you prefer (2), the you need to change the way targets are selected in the "Miss" area. Do this by selecting the "Miss" tab, and then clicking on the small button with a down arrow, just above the pick boxes. Then select the "Select from all potential Targets" option.</p><p></p><p>Note that this setting is global, and will apply to how you select targets for all powers.</p></blockquote><p></p>
[QUOTE="Bundersnatch, post: 6036624, member: 95602"] Currently powers are limited to 3 different target groups (Hit, Miss and Effect) in order to keep things as simple as possible. In general, if the 3 groups are not sufficient, I recommend duplicating powers to add the additional effects. For example you could duplicate the "Hack and Hew" power, and call the copy: "Hack and Hew - Secondary Attack". You then program the secondary attack part in this "power", and use it when the secondary attack is activated. But, of course, before you do this you should use the 3 target groups as creatively as possible. For example, for "Hack and Hew", I recommend the following: Edit the header of the power and set "Targets (Hit and Miss)" to "Enemies" and number to "zero to 2". Then set "Effected Creatures" to "Allies" and number to "zero to 1" (I need to improve this so you can specify "Self, 0 or 1"). Now add damage to the "Hit" and the "Miss" areas, and add healing (setting the Temp HP) to the "Effect" area. For the "Hit" area you will select the primary target if hit, and in the "Miss" area you will select the "Secondary" target if hit. This has the additional advantage of ensuring that the same target is not taken for the primary and secondary target (because Hit and Miss are ensured to be mutually exclusive). In the "Effect" area you will select the "[Self]", creature, if an enemy is hit. The quickest way to use the power is to use CTRL-G (the GO button) to take you through the process of selecting the targets, and entering the damage amounts. Then hit ENTER when you are done. Finally, you need to decide which method suites you best: 1. Select all targets (from all potential targets) and then sort them into hit and miss groups. Using this method with "Hack and Hew" you would select 2 targets in the "Hit" area. Then when you switch to the "Miss" area, you would pick one of the already selected targets. 2. Select the creatures hit from all potential targets, and the select the creatures missed from all potential targets. Using this method with "Hack and Hew" you would select a single target in the "Miss" area, and a single target in the "Hit" area. By default, method (1) above is used. If you prefer (2), the you need to change the way targets are selected in the "Miss" area. Do this by selecting the "Miss" tab, and then clicking on the small button with a down arrow, just above the pick boxes. Then select the "Select from all potential Targets" option. Note that this setting is global, and will apply to how you select targets for all powers. [/QUOTE]
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