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Introducing a 10-year old to D&D: framing the adventure
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<blockquote data-quote="akr71" data-source="post: 7618257" data-attributes="member: 6801213"><p>Ok, I'll admit I didn't read all that, but I think I got the basics. You want to teach a 10 year old D&D. Great, do it!</p><p></p><p>I started my kids at age 6 & 11 (4 years ago), and their friends, and here are a few of the things I learned:</p><p>- I get the pre-gen argument, but kids will get attached to a character of their own making a lot quicker. My kids enjoyed all the decision making and it made the character feel like it was theirs.</p><p>- I break character choices down to "what do you want to be? A strong warrior? A fast, nimble attacker? Wizard? Healer? Nature magic?"</p><p>- short sessions - younger folks have shorter attention spans. Of course if they say "lets keep playing" that doesn't hurt</p><p>- let them feel like a hero, if that means unbalanced ability scores, more magic items, or the occasional "practice roll" then so be it.</p><p></p><p>It seems like you have a handle on the adventure. If you get the chance for more than one session, you can always ask what parts they liked best and lean into those.</p></blockquote><p></p>
[QUOTE="akr71, post: 7618257, member: 6801213"] Ok, I'll admit I didn't read all that, but I think I got the basics. You want to teach a 10 year old D&D. Great, do it! I started my kids at age 6 & 11 (4 years ago), and their friends, and here are a few of the things I learned: - I get the pre-gen argument, but kids will get attached to a character of their own making a lot quicker. My kids enjoyed all the decision making and it made the character feel like it was theirs. - I break character choices down to "what do you want to be? A strong warrior? A fast, nimble attacker? Wizard? Healer? Nature magic?" - short sessions - younger folks have shorter attention spans. Of course if they say "lets keep playing" that doesn't hurt - let them feel like a hero, if that means unbalanced ability scores, more magic items, or the occasional "practice roll" then so be it. It seems like you have a handle on the adventure. If you get the chance for more than one session, you can always ask what parts they liked best and lean into those. [/QUOTE]
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