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Introducing a 10-year old to D&D: framing the adventure
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<blockquote data-quote="aco175" data-source="post: 7618365" data-attributes="member: 27385"><p>I think that exposing him to the 80's D&D cartoon may be appropriate to a 10 year old. Although he may find the graphics a bit childish. </p><p></p><p>I introduced my son around 10 and he picked it up quickly. He made a fighter and I played a thief NPC to aid him and drop hints if needed. We had a simple few missions and ended up in the sewers fighting a wererat which he still talks about, mostly because he rolled a crit 3 times in a roll and killed it before the thief NPC could help. </p><p></p><p>I found keeping things simple and making roles transparent helped to get the hang of things.Make good be good and evil be evil without making it over the top. I also kept missions short and had him leave town on simple overnight trips and not a long journey since we were playing intermittently.</p></blockquote><p></p>
[QUOTE="aco175, post: 7618365, member: 27385"] I think that exposing him to the 80's D&D cartoon may be appropriate to a 10 year old. Although he may find the graphics a bit childish. I introduced my son around 10 and he picked it up quickly. He made a fighter and I played a thief NPC to aid him and drop hints if needed. We had a simple few missions and ended up in the sewers fighting a wererat which he still talks about, mostly because he rolled a crit 3 times in a roll and killed it before the thief NPC could help. I found keeping things simple and making roles transparent helped to get the hang of things.Make good be good and evil be evil without making it over the top. I also kept missions short and had him leave town on simple overnight trips and not a long journey since we were playing intermittently. [/QUOTE]
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Introducing a 10-year old to D&D: framing the adventure
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