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Introducing a 10-year old to D&D: framing the adventure
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<blockquote data-quote="akr71" data-source="post: 7618583" data-attributes="member: 6801213"><p>I see this as an asset. I've already come down on the 'roll your own' side. No trope/expectations means what he creates will be his own and original. Keep the choices simple - just because it is an option in the PHB, doesn't mean you have to tell him about it. If it were me, I would just default to human unless he has strong feelings in another direction. Let him discover the other races through game play. You can ignore Backgrounds altogether and just assign 2 skills, or assign a Background that makes sense.</p><p></p><p>You can keep character class choices simple too and let him discover the others over time. Maybe as simple as Fighter, Rogue, Wizard or Cleric.</p><p></p><p></p><p></p><p>My favorite <em>beginner scenario</em> is giant rats. Wherever the player(s) happen to be, giant rats crawl up from the cellar/the back alley/somewhere.. Quick, hopefully winnable and move on to the next story beat. If the characters are strangers to each other, they now have some common ground. It also gives access to an easy patron "Go investigate where those came from and I will reward you!"</p></blockquote><p></p>
[QUOTE="akr71, post: 7618583, member: 6801213"] I see this as an asset. I've already come down on the 'roll your own' side. No trope/expectations means what he creates will be his own and original. Keep the choices simple - just because it is an option in the PHB, doesn't mean you have to tell him about it. If it were me, I would just default to human unless he has strong feelings in another direction. Let him discover the other races through game play. You can ignore Backgrounds altogether and just assign 2 skills, or assign a Background that makes sense. You can keep character class choices simple too and let him discover the others over time. Maybe as simple as Fighter, Rogue, Wizard or Cleric. My favorite [I]beginner scenario[/I] is giant rats. Wherever the player(s) happen to be, giant rats crawl up from the cellar/the back alley/somewhere.. Quick, hopefully winnable and move on to the next story beat. If the characters are strangers to each other, they now have some common ground. It also gives access to an easy patron "Go investigate where those came from and I will reward you!" [/QUOTE]
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