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Introducing a Child to D&D
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<blockquote data-quote="Herobizkit" data-source="post: 3509753" data-attributes="member: 36150"><p>Call me crazy, but I think you're going azz-backwards here.</p><p></p><p>The simple joy and fun of story-telling with a child is, at its core, a pure source of ideas for adventure design. Why on earth would you want your young children to get bogged down into the morass of rules that is 3.5? </p><p></p><p>... Ok, I'm calm again. *LOL* What I MEAN, is why not just enjoy the simplicity of "make believe" without worrying how it fits into the big machine of D&D? For example, you said your daughter wanted to play a cheetah-girl, and you proceeded to write up her stats and special abilities and what your vision of a cheetah-girl would be. Why does it matter? If I had been in that situation, I would say "Ok, you're a cheetah-girl", and game on. She doens't care what her ability mods are, or special abilities. She wants to look like a cheetah girl, and in her mind that's all she needs to know to play. Makes sense to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I might also suggest running Blue Rose/True 20 instead of 3.5 for the beginners. Much more rules lite, and the game encourages story-telling over killing/taking their stuff in its design.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 3509753, member: 36150"] Call me crazy, but I think you're going azz-backwards here. The simple joy and fun of story-telling with a child is, at its core, a pure source of ideas for adventure design. Why on earth would you want your young children to get bogged down into the morass of rules that is 3.5? ... Ok, I'm calm again. *LOL* What I MEAN, is why not just enjoy the simplicity of "make believe" without worrying how it fits into the big machine of D&D? For example, you said your daughter wanted to play a cheetah-girl, and you proceeded to write up her stats and special abilities and what your vision of a cheetah-girl would be. Why does it matter? If I had been in that situation, I would say "Ok, you're a cheetah-girl", and game on. She doens't care what her ability mods are, or special abilities. She wants to look like a cheetah girl, and in her mind that's all she needs to know to play. Makes sense to me. :) I might also suggest running Blue Rose/True 20 instead of 3.5 for the beginners. Much more rules lite, and the game encourages story-telling over killing/taking their stuff in its design. [/QUOTE]
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