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Introducing a Child to D&D
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<blockquote data-quote="occam" data-source="post: 3513396" data-attributes="member: 39815"><p>Speaking for myself... I've played make-believe with my six-year-old daughter since she was two years old. Frankly, for an adult, that can get a little old after a while, but that's not the main reason to bring D&D into it. There are several good reasons to do it, with some of them being:</p><p></p><ul> <li data-xf-list-type="ul">A (somewhat) impartial rules set rewards real problem-solving. Overcoming a challenge requires not just thinking of something you want to have happen, but coming up with a solution that will actually work within a given structure. In fact, I'd say this is the primary benefit of RPG rules for adults, as well.</li> <li data-xf-list-type="ul">Playing D&D demonstrates the necessity of teamwork and perseverance in overcoming challenges.</li> <li data-xf-list-type="ul">Learning the rules provides opportunity and incentive to train math, reading, and critical thinking skills.</li> <li data-xf-list-type="ul">It's a fun way to introduce the importance of good money management, without using real money.</li> <li data-xf-list-type="ul">D&D source material spurs the imagination, helping to break from the make-believe rut you can fall into (in my case, of princesses, unicorns, and fairies <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</li> <li data-xf-list-type="ul">And one of the great benefits: New D&D players! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> </ul><p></p><p>And from initial experience, it can be much more involving than simple make-believe. So far, my daughter and I have only made up her first character, but she really got into all the minutiae of character generation (more than I expected), and even brought her character sheet to bed so she could study the details.</p><p></p><p></p><p></p><p>I use a greatly simplified rules set to introduce my six-year-old to D&D, I would never start with the full 3.5 rules. Also, I plan to focus on non-violent solutions to problems; the D&D rules don't discourage such solutions, they just make it easy to kill things and take their stuff.</p></blockquote><p></p>
[QUOTE="occam, post: 3513396, member: 39815"] Speaking for myself... I've played make-believe with my six-year-old daughter since she was two years old. Frankly, for an adult, that can get a little old after a while, but that's not the main reason to bring D&D into it. There are several good reasons to do it, with some of them being: [list] [*]A (somewhat) impartial rules set rewards real problem-solving. Overcoming a challenge requires not just thinking of something you want to have happen, but coming up with a solution that will actually work within a given structure. In fact, I'd say this is the primary benefit of RPG rules for adults, as well. [*]Playing D&D demonstrates the necessity of teamwork and perseverance in overcoming challenges. [*]Learning the rules provides opportunity and incentive to train math, reading, and critical thinking skills. [*]It's a fun way to introduce the importance of good money management, without using real money. [*]D&D source material spurs the imagination, helping to break from the make-believe rut you can fall into (in my case, of princesses, unicorns, and fairies ;) ). [*]And one of the great benefits: New D&D players! :) [/list] And from initial experience, it can be much more involving than simple make-believe. So far, my daughter and I have only made up her first character, but she really got into all the minutiae of character generation (more than I expected), and even brought her character sheet to bed so she could study the details. I use a greatly simplified rules set to introduce my six-year-old to D&D, I would never start with the full 3.5 rules. Also, I plan to focus on non-violent solutions to problems; the D&D rules don't discourage such solutions, they just make it easy to kill things and take their stuff. [/QUOTE]
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