Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Introducing a Lore heavy NPC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aenghus" data-source="post: 6086536" data-attributes="member: 2656"><p>The most gentle way to introduce an NPC with a deep history, given the luxury of time, is to foreshadow them in multiple previous sessions *before* they turn up. This allows mixed opinions about the NPC to arrive naturally - refugees from a destroyed village consider him a mass murderer, whereas a prophet may consider him the only chance for survival in the end times etc etc.</p><p></p><p>An NPC appearing out of the blue, especially if they could be a bad guy, has a decent chance of being killed by the party before any exposition or monologue, in my experience (or TPKing the party, but that is almost always a sign of terrible DMing). Nowadays, I typically decide NPCs are important only *after* they have survived their first encounter with the PCs, especially if they inspired strong emotions of any sort amongst the players and/or PCs.</p><p></p><p>Re any apocalyptic storyline, remember one or more players may not believe in the end of the world scenario, in which case the NPC will appear to be just be another murderous nutcase. Clear objective evidence of such plot points can be very hard to provide, and forcing such plot points on unwilling players becomes very obvious. </p><p></p><p>I say this because I personally tend not to like extreme end of the world scenarios that distort all morality, and one roleplaying approach is just not to believe them IC, and fight nihilism every single step of the way - this may not be your situation, but I mention it because mismatches of basic philosophy or taste can derail a game from the very start.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6086536, member: 2656"] The most gentle way to introduce an NPC with a deep history, given the luxury of time, is to foreshadow them in multiple previous sessions *before* they turn up. This allows mixed opinions about the NPC to arrive naturally - refugees from a destroyed village consider him a mass murderer, whereas a prophet may consider him the only chance for survival in the end times etc etc. An NPC appearing out of the blue, especially if they could be a bad guy, has a decent chance of being killed by the party before any exposition or monologue, in my experience (or TPKing the party, but that is almost always a sign of terrible DMing). Nowadays, I typically decide NPCs are important only *after* they have survived their first encounter with the PCs, especially if they inspired strong emotions of any sort amongst the players and/or PCs. Re any apocalyptic storyline, remember one or more players may not believe in the end of the world scenario, in which case the NPC will appear to be just be another murderous nutcase. Clear objective evidence of such plot points can be very hard to provide, and forcing such plot points on unwilling players becomes very obvious. I say this because I personally tend not to like extreme end of the world scenarios that distort all morality, and one roleplaying approach is just not to believe them IC, and fight nihilism every single step of the way - this may not be your situation, but I mention it because mismatches of basic philosophy or taste can derail a game from the very start. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Introducing a Lore heavy NPC
Top