The Iapetus FRPG have several unique and innovative game mechanism in this D20 System.
1) All Player Characters have the same initial number of points in their stats. Only importancy of the attributes are attached to a Iapetus Status. Player Characters (PCs) have to decided which attributes or stats they would like to attach importancy to it. It is still random however to give a sense of fun.
2) A player or monster may roll 1 dice to determine all outcomes but as they advanced, they may roll additional dices and choose the better rolls. For example, Loma reached 300% in morale and he gained six sense, and he gained an additional d20 to roll for hits (Roll at the same time). Instead of moaning over a natural failure, he can choose the 2nd dice. No more freak deaths. Instead, Iapetus focus on character development and PCs can become heroic characters. Fancy a famous fighter due to his experience, he had never been hit before in his life, all due to superior fighting finess or luck. Class Mastery allows the character to gain more dice roll in his or her field of specialty.
3) In Iapetus, Magic and Warrior Class are almost the same. Since attack magic can miss. Magic classes may have bluffs but Warrior Class may have speed and high evade rolls.
4) Recovery system. In Iapetus, all classes can recover LF, SF, MP every round if they use more than 10. It is to encourage PCs to lend a helping hand to their companions. LF wil recover = Sta, SF recover = Spirits, MP = Magic Strength, the usage of Magic Skills and techniques are relative cheap. Classes can crossover or multi their feats.
5) Having three types of Attack and Defense just by rolling a single d20.
For example,
Evade / Block % to dodge an normal attack
Divide by 5/ is the chance to dodge an Auto Hit Attack + 1-2
1-2 + Luck, a PCs can even dodge a Tremendous Hit with lucky rolls. But it is not all luck. With multiple rolls and choose the better ones after rolling, and at least a 10% chance to dodge the most powerful of all attacks, including magic, Iapetus gives the PCs a fighting chance against powerful monsters even if they are overpowered - Simply by looking at the damage - "I know i will die if that Dragon would to hit me, it is so monstrous. But who knows, I may be luck." It encourages Players to take the chances.
6) Skill Based Speciality skills to encourage the GMs to create techniques and Skills.
7) Can be adapted into any campaign or simply to give inspiration. After all, it is free.
Cheers to all gamers!