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Introducing a new group to PF2 vs. 4E?
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<blockquote data-quote="overgeeked" data-source="post: 9016625" data-attributes="member: 86653"><p>Games being in print and actively supported vs so-called dead games is incredibly overblown as far as I’m concerned. People are still playing OD&D, B/X, AD&D, Classic Traveller, etc. You don’t need a game that’s in print. You need a game you like that does things you want rules for. Go with the one that’s a better fit for your group.</p><p></p><p>For me, it’s an easy choice. 4E hands down. If you do go with 4E (the far better game in my opinion), then you’ll need to adjust some things. Like early monster stats to the MM3 baseline. Halving HP and doubling damage for monsters is another popular house rule. We got to the point of using dynamic skill challenges to do some combats, especially the minor filler fights. Yeah, combat takes awhile unless you house rule things, but it’s important to remember that 4E combat works best as a cinematic set piece simulator rather than using it for every random brawl. Bosses and minibosses, use the full combat rules. Anything less than that can easily be a dynamic skill challenge or a few skill checks.</p><p></p><p>Either way, good luck.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9016625, member: 86653"] Games being in print and actively supported vs so-called dead games is incredibly overblown as far as I’m concerned. People are still playing OD&D, B/X, AD&D, Classic Traveller, etc. You don’t need a game that’s in print. You need a game you like that does things you want rules for. Go with the one that’s a better fit for your group. For me, it’s an easy choice. 4E hands down. If you do go with 4E (the far better game in my opinion), then you’ll need to adjust some things. Like early monster stats to the MM3 baseline. Halving HP and doubling damage for monsters is another popular house rule. We got to the point of using dynamic skill challenges to do some combats, especially the minor filler fights. Yeah, combat takes awhile unless you house rule things, but it’s important to remember that 4E combat works best as a cinematic set piece simulator rather than using it for every random brawl. Bosses and minibosses, use the full combat rules. Anything less than that can easily be a dynamic skill challenge or a few skill checks. Either way, good luck. [/QUOTE]
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