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Introducing a new group to PF2 vs. 4E?
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<blockquote data-quote="UngainlyTitan" data-source="post: 9017527" data-attributes="member: 28487"><p>Well for what it is worth, this is my experience. I ignore the CR system. I look at the XP table on page 82 of the DMG. </p><p>In my experience (barring the odd outlier) most encounters in WoTC published material are easy or medium with the odd hard for a party of 4.</p><p>If you add a PC the risk category drops a level. That is, Deadly goes to Hard; Hard > Medium; Medium > Easy.</p><p></p><p>This is true up to about level 7 where the encounter difficulty drops a grade for a party of 4.</p><p>I have found that it helps to look at the encounter XP and difficulty grade because it increments in a way I have found reliable, even if at high levels you are looking a Deady by 3 for a hard encounter.</p><p></p><p>Beyond level 7, I would activate the encounter triggered and at least 2 others around them and hand tune the boss fights.</p><p>This worked up to about level 12 or so. At that point I ignore the average fights, let them be trivial/easy, it makes the players feel good and double up the boss fights.</p><p>From about level 16 or so I was hand rolling boss fights at deadly level by 2, though be careful of casters. Clever tactics from casters can kill a party.</p><p>After level 18, I have yet to run a deadly encounter.</p><p></p><p>So I guess, I disagree with your point 3. That said I have not run stuff with the Monsters of the Multiverse type monsters and cannot say if they help of not.</p><p></p><p>I think you should check out some of the combat episodes of Critical Role, I would recommend the Dragon fights in the Chroma Conclave arc, they show case what a 5e party can do.</p><p></p><p>I do not know if any of the Mighty Nein combats are as good.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9017527, member: 28487"] Well for what it is worth, this is my experience. I ignore the CR system. I look at the XP table on page 82 of the DMG. In my experience (barring the odd outlier) most encounters in WoTC published material are easy or medium with the odd hard for a party of 4. If you add a PC the risk category drops a level. That is, Deadly goes to Hard; Hard > Medium; Medium > Easy. This is true up to about level 7 where the encounter difficulty drops a grade for a party of 4. I have found that it helps to look at the encounter XP and difficulty grade because it increments in a way I have found reliable, even if at high levels you are looking a Deady by 3 for a hard encounter. Beyond level 7, I would activate the encounter triggered and at least 2 others around them and hand tune the boss fights. This worked up to about level 12 or so. At that point I ignore the average fights, let them be trivial/easy, it makes the players feel good and double up the boss fights. From about level 16 or so I was hand rolling boss fights at deadly level by 2, though be careful of casters. Clever tactics from casters can kill a party. After level 18, I have yet to run a deadly encounter. So I guess, I disagree with your point 3. That said I have not run stuff with the Monsters of the Multiverse type monsters and cannot say if they help of not. I think you should check out some of the combat episodes of Critical Role, I would recommend the Dragon fights in the Chroma Conclave arc, they show case what a 5e party can do. I do not know if any of the Mighty Nein combats are as good. [/QUOTE]
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