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Introducing a new group to PF2 vs. 4E?
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<blockquote data-quote="Doctor Futurity" data-source="post: 9018375" data-attributes="member: 10738"><p>As someone who ran a lot of 4E and also recently ran a lot of PF2E, I would advise you stick with PF2E and just forget about 4E. My experience with 4E was that over time it grew increasingly broken and difficult to manage*, while PF2E was a smooth and consistent experience from levels 1 to 20, and as a GM I love the system. The downside to PF2E is the learning curve lies with the player, and a lot of my players really didn't enjoy it as much....chiefly because I think the game demands a lot of system mastery from the players, and I have several who are more casual in their approach. That can be handled in PF2E by simply taking a more delicate touch with your group. That said, PF2E provides an excellent challenge, often even when you think you aren't actually delivering it. 4E, on the other hand, started getting really weird after level 11 or thereabouts.</p><p></p><p></p><p>*Edit: also, you can only play 4E comfortably the way it is designed (maps/minis) and it is not easy to handle theater of the mind, consequences over time, or non-combat actions very smoothly. The game's strength is in fighting, and its makes every problem look solvable with a weapon. PF2E, on the other hand, can handle a wider approach to how you handle things at the table, though it covers traditional maps/minis quite well....but you can vary your style, handle long term consequences, and have interesting (even encouraged) non-combat actions and events without issue.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 9018375, member: 10738"] As someone who ran a lot of 4E and also recently ran a lot of PF2E, I would advise you stick with PF2E and just forget about 4E. My experience with 4E was that over time it grew increasingly broken and difficult to manage*, while PF2E was a smooth and consistent experience from levels 1 to 20, and as a GM I love the system. The downside to PF2E is the learning curve lies with the player, and a lot of my players really didn't enjoy it as much....chiefly because I think the game demands a lot of system mastery from the players, and I have several who are more casual in their approach. That can be handled in PF2E by simply taking a more delicate touch with your group. That said, PF2E provides an excellent challenge, often even when you think you aren't actually delivering it. 4E, on the other hand, started getting really weird after level 11 or thereabouts. *Edit: also, you can only play 4E comfortably the way it is designed (maps/minis) and it is not easy to handle theater of the mind, consequences over time, or non-combat actions very smoothly. The game's strength is in fighting, and its makes every problem look solvable with a weapon. PF2E, on the other hand, can handle a wider approach to how you handle things at the table, though it covers traditional maps/minis quite well....but you can vary your style, handle long term consequences, and have interesting (even encouraged) non-combat actions and events without issue. [/QUOTE]
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