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Introducing a Scientific Mindset to Dungeons and Dragons
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<blockquote data-quote="Theory of Games" data-source="post: 9408045" data-attributes="member: 7042201"><p>No. Magic is too silly to be scientific. Especially Vancian magic:</p><p></p><p>I'm going to cram for a test. I cram and I memorize the information and I ace the test! But the professor says "That was the wrong test, darn it" and hands out a second test. The second test has the same questions just in a different order. SO same information. </p><p></p><p>But now I've forgotten the information because I can only use it once per long rest. </p><p></p><p>I mean even inside the pseudo-reality of fantasy worlds, memory works as we understand it to. Except when it comes to arcane magic. Then we get the "Dev Error" thing. This is before we even get into Clerics and Sorcerers. </p><p></p><p>The greatest minds in the world would go bananas trying to explain magic. It's too silly. It's fantasy and that's OK <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9408045, member: 7042201"] No. Magic is too silly to be scientific. Especially Vancian magic: I'm going to cram for a test. I cram and I memorize the information and I ace the test! But the professor says "That was the wrong test, darn it" and hands out a second test. The second test has the same questions just in a different order. SO same information. But now I've forgotten the information because I can only use it once per long rest. I mean even inside the pseudo-reality of fantasy worlds, memory works as we understand it to. Except when it comes to arcane magic. Then we get the "Dev Error" thing. This is before we even get into Clerics and Sorcerers. The greatest minds in the world would go bananas trying to explain magic. It's too silly. It's fantasy and that's OK (y) [/QUOTE]
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