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*Dungeons & Dragons
Introducing a Scientific Mindset to Dungeons and Dragons
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<blockquote data-quote="Blue Orange" data-source="post: 9409217" data-attributes="member: 7025997"><p>One of the ironies has always been that D&D, because of its complicated and (by the rest of the world's standards) mathematical ruleset, tends to attract a lot of scientifically minded people, as well as the artsy types who like to tell stories.</p><p></p><p>So there's this tendency to systematize and balance and ask "what if?" attached to a genre that is more descended from the <em>anti-</em>scientific Romantic era (via Tolkien) or fantasies of physical power (via Howard) than anything else, and gameplay that's basically a combination of improvisational theater, gambling, and basic arithmetic. The game is, itself, an owlbear, or perhaps a chimera or opinicus.</p><p></p><p>I actually think it's an interesting creative tension that helps attract different sorts of people, but you do get inconsistencies sometimes.</p></blockquote><p></p>
[QUOTE="Blue Orange, post: 9409217, member: 7025997"] One of the ironies has always been that D&D, because of its complicated and (by the rest of the world's standards) mathematical ruleset, tends to attract a lot of scientifically minded people, as well as the artsy types who like to tell stories. So there's this tendency to systematize and balance and ask "what if?" attached to a genre that is more descended from the [I]anti-[/I]scientific Romantic era (via Tolkien) or fantasies of physical power (via Howard) than anything else, and gameplay that's basically a combination of improvisational theater, gambling, and basic arithmetic. The game is, itself, an owlbear, or perhaps a chimera or opinicus. I actually think it's an interesting creative tension that helps attract different sorts of people, but you do get inconsistencies sometimes. [/QUOTE]
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