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Introducing a Scientific Mindset to Dungeons and Dragons
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<blockquote data-quote="Lakesidefantasy" data-source="post: 9410231" data-attributes="member: 6682043"><p>I specifically chose the term "scientific mindset" in this thread to try and communicate with the most people. I considered "modern knowledge", "common mindset", and even "scientific thinking", but I rejected each for one reason or another. When evaluating conversations about the scientific mindset we should consider how the common man would think about it.</p><p></p><p>This thread sprung from a conversation that was had in another thread where the participants were discussing the term "species" as a replacement for race. The discussion was focused on the clear classification of kinds of <strong>mythical creatures </strong>and the difficulty that hybridization of <strong>real creatures </strong>presents for such definitions. There was lots of talk about lions, tigers, ligers and tigons, oh my!</p><p></p><p>This kind of talk is why I'm not a fan of species as a term for race. It further invites a scientific mindset into the game of Dungeons and Dragons. Within the Community the scientific mindset also leads to other things--like the endless conversations about the impact of <strong>real world</strong> economics in a made up <strong>fantasy world</strong>. Or, the classic, giants crumpling under their own weight--another introduction of <strong>real world</strong> physics into a <strong>not real world</strong>.</p><p></p><p>Applying a scientific mindset to a fantasy world is fun! But, it is entertainment unto itself and is not neccessary for a fun game otherwise. I was hoping to explore how a scientific mindset has impacted the game we love in other ways both good and bad. For instance: Why is there no air in the astral plane? Why do spelljammers need a bubble of air around them? Is it because we apply our modern understanding of outer space to the astral plane?</p></blockquote><p></p>
[QUOTE="Lakesidefantasy, post: 9410231, member: 6682043"] I specifically chose the term "scientific mindset" in this thread to try and communicate with the most people. I considered "modern knowledge", "common mindset", and even "scientific thinking", but I rejected each for one reason or another. When evaluating conversations about the scientific mindset we should consider how the common man would think about it. This thread sprung from a conversation that was had in another thread where the participants were discussing the term "species" as a replacement for race. The discussion was focused on the clear classification of kinds of [B]mythical creatures [/B]and the difficulty that hybridization of [B]real creatures [/B]presents for such definitions. There was lots of talk about lions, tigers, ligers and tigons, oh my! This kind of talk is why I'm not a fan of species as a term for race. It further invites a scientific mindset into the game of Dungeons and Dragons. Within the Community the scientific mindset also leads to other things--like the endless conversations about the impact of [B]real world[/B] economics in a made up [B]fantasy world[/B]. Or, the classic, giants crumpling under their own weight--another introduction of [B]real world[/B] physics into a [B]not real world[/B]. Applying a scientific mindset to a fantasy world is fun! But, it is entertainment unto itself and is not neccessary for a fun game otherwise. I was hoping to explore how a scientific mindset has impacted the game we love in other ways both good and bad. For instance: Why is there no air in the astral plane? Why do spelljammers need a bubble of air around them? Is it because we apply our modern understanding of outer space to the astral plane? [/QUOTE]
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