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*Pathfinder & Starfinder
Introducing a Tolkien-Inspired Campaign Setting for Pathfinder
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<blockquote data-quote="Dog Moon" data-source="post: 6493853" data-attributes="member: 23023"><p>Well, I actually spent a few minutes to look at it. I agree a little bit with gamerprinter though that to me I like campaign settings that have multiple racial options. For instance my current campaign people have a Race + Origin [celestial, shifter, draconic, etc]. But just because that's what I prefer doesn't mean I wouldn't try anything else for a little bit.</p><p></p><p>I think the best thing I like about your stuff is the Noble Class. It looks neat. Although it has an ability that sounds weird: Breeding. Until I read it, I was totally off on what that ability does.</p><p></p><p>Oh and in Rogue, you have it as Rouge several times.</p><p></p><p>So there are a few things I don't like about your material.</p><p></p><p>1) Fractional stuff. I just don't like this and don't think anything should be fractional. How do I record 1/2 of a Saving Throw? Does it go up or down? I just don't like this.</p><p>2) The races don't really seem balance and the poor Dwarves, I just don't think they really got much cool stuff compared to the others unless I completely missed something. And why don't Elves and Dwarves get Hero Points like the other races? I would hate to be an Elf and seeing the Humans and Halflings using the Hero Points that they get throughout the course of the entire campaign. The Elves do get a few neat bonuses, but to me it doesn't seem right that they apparently can't be Heroic. I can see maybe limiting it or something, but not completely not having it.</p><p>3) Level Caps. I really don't like this either. I guess maybe the goal is to just have only low level campaigns, but I know for me my favorite levels tend to be around 5-13. That's when you start getting cool stuff and before everything becomes TOO bogged down by high numbers and many abilities. Apparently some others don't mind this, but it's not my type of game.</p><p></p><p>That's all I have right now. I do think you should put more flavor into this though. You said you based abilities on what you read in the books. I think if you're going to stick to this you should put quotes from the books by the abilities. Right now everything is just stats and abilities. Maybe you're planning on doing something like this, I don't know, but I kinda got a little bored just looking at stuff and I wanted to see some flavor. Don't assume everyone already knows everything, especially since people would just base things off the movies.</p><p></p><p>I don't know if you've ever checked this out, but FFG put out a game called Midnight. Basically what it did was take Middle Earth and say "The Darkness Won". With one simple little thing it took a classic setting and changed it in an amazing way. Maybe if you wanted to put more oomph into your thing, you could do something like that. Think, what is a simple little change I could do that would totally make this stand out and draw people to it.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 6493853, member: 23023"] Well, I actually spent a few minutes to look at it. I agree a little bit with gamerprinter though that to me I like campaign settings that have multiple racial options. For instance my current campaign people have a Race + Origin [celestial, shifter, draconic, etc]. But just because that's what I prefer doesn't mean I wouldn't try anything else for a little bit. I think the best thing I like about your stuff is the Noble Class. It looks neat. Although it has an ability that sounds weird: Breeding. Until I read it, I was totally off on what that ability does. Oh and in Rogue, you have it as Rouge several times. So there are a few things I don't like about your material. 1) Fractional stuff. I just don't like this and don't think anything should be fractional. How do I record 1/2 of a Saving Throw? Does it go up or down? I just don't like this. 2) The races don't really seem balance and the poor Dwarves, I just don't think they really got much cool stuff compared to the others unless I completely missed something. And why don't Elves and Dwarves get Hero Points like the other races? I would hate to be an Elf and seeing the Humans and Halflings using the Hero Points that they get throughout the course of the entire campaign. The Elves do get a few neat bonuses, but to me it doesn't seem right that they apparently can't be Heroic. I can see maybe limiting it or something, but not completely not having it. 3) Level Caps. I really don't like this either. I guess maybe the goal is to just have only low level campaigns, but I know for me my favorite levels tend to be around 5-13. That's when you start getting cool stuff and before everything becomes TOO bogged down by high numbers and many abilities. Apparently some others don't mind this, but it's not my type of game. That's all I have right now. I do think you should put more flavor into this though. You said you based abilities on what you read in the books. I think if you're going to stick to this you should put quotes from the books by the abilities. Right now everything is just stats and abilities. Maybe you're planning on doing something like this, I don't know, but I kinda got a little bored just looking at stuff and I wanted to see some flavor. Don't assume everyone already knows everything, especially since people would just base things off the movies. I don't know if you've ever checked this out, but FFG put out a game called Midnight. Basically what it did was take Middle Earth and say "The Darkness Won". With one simple little thing it took a classic setting and changed it in an amazing way. Maybe if you wanted to put more oomph into your thing, you could do something like that. Think, what is a simple little change I could do that would totally make this stand out and draw people to it. [/QUOTE]
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Introducing a Tolkien-Inspired Campaign Setting for Pathfinder
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