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Community
General Tabletop Discussion
*Dungeons & Dragons
Introducing back 2/3 casters and leaving clerics and wizards as only "full" casters?
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<blockquote data-quote="Horwath" data-source="post: 8725512" data-attributes="member: 6801299"><p>in 3.5e/PF1 we had category of 2/3rd casters and they filled a nice role.</p><p></p><p>if wotc return that level of spellcasting, would it be good if bards, druids, sorcerers and warlocks fall into that category?</p><p></p><p>with less spellcasting, there would be more class resources to spend on special features and still be balanced.</p><p></p><p>Druids could focus more on wildshaping and animal/elemental companios,</p><p></p><p>bards could have more leader features,</p><p></p><p>sorcerers could have more and powerful metamagic and origin features</p><p></p><p>warlocks could have more invocations, and I guess that short rest mechanics are going bye-bye for the most part, so would go warlock as short rest spellcasting class.</p><p></p><p></p><p>New spell levels would be acquired at class levels:</p><p></p><p>1st level; 1st level spells</p><p>4th level; 2nd level spells</p><p>7th level; 3rd level spells</p><p>10th level; 4th level spells</p><p>13th level; 5th level spells</p><p>16th level; 6th level spells</p><p>19th level; 7th level spells</p><p></p><p></p><p>while we are at this, 1/3 casters could get a little bump in spell levels speed:</p><p>from 1/3 to 2/5 casting, that is new spell level every 5 levels instead of 6,</p><p>they would still cap at 4th level spells, but few levels earlier;</p><p></p><p>3rd level; 1st level spells</p><p>6th level; 2nd level spells</p><p>11th level; 3rd level spells</p><p>16th level; 4th level spells</p></blockquote><p></p>
[QUOTE="Horwath, post: 8725512, member: 6801299"] in 3.5e/PF1 we had category of 2/3rd casters and they filled a nice role. if wotc return that level of spellcasting, would it be good if bards, druids, sorcerers and warlocks fall into that category? with less spellcasting, there would be more class resources to spend on special features and still be balanced. Druids could focus more on wildshaping and animal/elemental companios, bards could have more leader features, sorcerers could have more and powerful metamagic and origin features warlocks could have more invocations, and I guess that short rest mechanics are going bye-bye for the most part, so would go warlock as short rest spellcasting class. New spell levels would be acquired at class levels: 1st level; 1st level spells 4th level; 2nd level spells 7th level; 3rd level spells 10th level; 4th level spells 13th level; 5th level spells 16th level; 6th level spells 19th level; 7th level spells while we are at this, 1/3 casters could get a little bump in spell levels speed: from 1/3 to 2/5 casting, that is new spell level every 5 levels instead of 6, they would still cap at 4th level spells, but few levels earlier; 3rd level; 1st level spells 6th level; 2nd level spells 11th level; 3rd level spells 16th level; 4th level spells [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Introducing back 2/3 casters and leaving clerics and wizards as only "full" casters?
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