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Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
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<blockquote data-quote="Bedrockgames" data-source="post: 7557089" data-attributes="member: 85555"><p>The issue is, if you are using mother may I to describe a method of play where the GM decides whether the sect members are at the tea house, without necessarily using a mechanic, then I think the term is little more than an insult rather than a useful gaming label. At best it is being used a very rough analogy that, like I said previously, doesn't really reflect what it feels like to play in such a campaign. It describes more of a worst case scenario by invoking a children's game. Sort of like the term magic tea party. </p><p></p><p>In the games I run, there are mechanics I may call on in that situation, but I don't have to. I would be the one who makes the call about whether they are specifically at the tea house or if they are even present in the city. But I am free to allow players to make a City Survival Roll or something to see if they run into trouble going from district to district. I don't think not using the mechanics makes the game feel like mother may I at all. If anything, when done well, it frees the Gm to respond with situations that feel plausible and appropriate.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7557089, member: 85555"] The issue is, if you are using mother may I to describe a method of play where the GM decides whether the sect members are at the tea house, without necessarily using a mechanic, then I think the term is little more than an insult rather than a useful gaming label. At best it is being used a very rough analogy that, like I said previously, doesn't really reflect what it feels like to play in such a campaign. It describes more of a worst case scenario by invoking a children's game. Sort of like the term magic tea party. In the games I run, there are mechanics I may call on in that situation, but I don't have to. I would be the one who makes the call about whether they are specifically at the tea house or if they are even present in the city. But I am free to allow players to make a City Survival Roll or something to see if they run into trouble going from district to district. I don't think not using the mechanics makes the game feel like mother may I at all. If anything, when done well, it frees the Gm to respond with situations that feel plausible and appropriate. [/QUOTE]
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Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
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