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General Tabletop Discussion
*TTRPGs General
Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
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<blockquote data-quote="pemerton" data-source="post: 7557542" data-attributes="member: 42582"><p>What <em>is</em> the context of the OP? What system is the OP playing? That information hasn't come to light in this thread.</p><p></p><p>One thing that I think <em>is</em> reasonably clear from the OP is that no player has declared the action <em>I take over the thieves' guild</em>. (That has been stated as a goal for the PC, but not an action declaration.) The OP doesn't actually describe any action declarations, which was why my first post in this thread asked what actions the player in question is declaring for his PC.</p><p></p><p>There are RPG systems in which "I take over the thieves' guild" could be a legitimate action declaration. (Eg test Intimidate augmented by Thieves-wise, City-wise and Streetwise with help from a NPC contacted via Circles and with an advantage die resulting from a successful Resources check.) Even in D&D, in 4e at least "I take over the thieves' guild" might be resolved as a low or moderate complexity skill challenge.</p><p></p><p>The fact that it is an action that is extended through time and space isn't a reason it can't be resolved as a single action or via a system's complex skill check method (which in 4e is the skill challenge).</p><p></p><p>No one has forced anyone to defend their preferences. It was clear in the OP what the issue was that was being raised. I addressed it, and the OP both XPed my post and referred to what I said a couple of times as a useful answer for the problem raised.</p><p></p><p>You are the one who wants to argue about playstyles, apparently because you have play preferences that differ from mine and the OP's and so get irritated by a discussion that presupposes our rather than your preferences.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7557542, member: 42582"] What [I]is[/I] the context of the OP? What system is the OP playing? That information hasn't come to light in this thread. One thing that I think [I]is[/I] reasonably clear from the OP is that no player has declared the action [I]I take over the thieves' guild[/I]. (That has been stated as a goal for the PC, but not an action declaration.) The OP doesn't actually describe any action declarations, which was why my first post in this thread asked what actions the player in question is declaring for his PC. There are RPG systems in which "I take over the thieves' guild" could be a legitimate action declaration. (Eg test Intimidate augmented by Thieves-wise, City-wise and Streetwise with help from a NPC contacted via Circles and with an advantage die resulting from a successful Resources check.) Even in D&D, in 4e at least "I take over the thieves' guild" might be resolved as a low or moderate complexity skill challenge. The fact that it is an action that is extended through time and space isn't a reason it can't be resolved as a single action or via a system's complex skill check method (which in 4e is the skill challenge). No one has forced anyone to defend their preferences. It was clear in the OP what the issue was that was being raised. I addressed it, and the OP both XPed my post and referred to what I said a couple of times as a useful answer for the problem raised. You are the one who wants to argue about playstyles, apparently because you have play preferences that differ from mine and the OP's and so get irritated by a discussion that presupposes our rather than your preferences. [/QUOTE]
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Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
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