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Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
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<blockquote data-quote="Sadras" data-source="post: 7558924" data-attributes="member: 6688277"><p>This is true.</p><p></p><p>I have creative players, so I cannot immediately discount that they might not have come up with something plausible, however at that time the majority of the PCs were sidetracked with the main negotiations which were taking place. This shard situation was a side issue so the PC was very much on his own on this.</p><p>He realised fairly quickly he had messed up by not thinking this entire scenario through beforehand. Right now I cannot conceive of a plausible reason why the FG would have willingly returned the shard so I would not have offered a roll. Again, I have creative players so...</p><p></p><p>In any event the player does not blame me. If anything the <em>gifting</em> of the shard assisted in the PCs safely leaving the FG, so there was some benefit attributed for the loss of the artifact, which I honestly do not think the players realised at the time.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7558924, member: 6688277"] This is true. I have creative players, so I cannot immediately discount that they might not have come up with something plausible, however at that time the majority of the PCs were sidetracked with the main negotiations which were taking place. This shard situation was a side issue so the PC was very much on his own on this. He realised fairly quickly he had messed up by not thinking this entire scenario through beforehand. Right now I cannot conceive of a plausible reason why the FG would have willingly returned the shard so I would not have offered a roll. Again, I have creative players so... In any event the player does not blame me. If anything the [I]gifting[/I] of the shard assisted in the PCs safely leaving the FG, so there was some benefit attributed for the loss of the artifact, which I honestly do not think the players realised at the time. [/QUOTE]
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Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
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