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Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
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<blockquote data-quote="Bedrockgames" data-source="post: 7559226" data-attributes="member: 85555"><p>That doesn't even make sense. The sect can be found in any number of reasonable locations they'd be found. The GM makes the call ultimately, and may lean on a roll if deemed necessary. But for the most part, I think if you are familiar with the setting, the organization, you can handle this stuff by deciding. But if you can't see the difference between 'the group can only be found on this one spot on the map', and the 'group can potentially be found anywhere on the map, with some places being more likely than others', I really don't know what to say. I'll give you points for fancy logic, but this is argument you are making here is totally specious. Your playing with space here. A city exploration means, for lack of a better model to explain, you are now zooming in and you have a new hex map. Maybe I have a map where the city is in a hex that includes Bone Breaking Sect for example. But once the players get to that hex, if the exploration is sufficiently small scale, then they are exploring the 'hexes' within that hex. Some people want this. They don't just want to find bonebreaking sect because they've enter a 30 mile hex. Some do though and that is fine. When my players reach a city, they want to explore that city in this way. But again, in that city, it isn't mother may I, because I am not saying to myself "they can only find mother may I if they go to this one spot on the map. I am thinking in terms of living breathing city, a living breathing organization, that all move around. Importantly I, the GM, am the mechanic for determining where these things. You have very little faith in that as a mechanic. Fine. Okay. We understand. And we don't think you need to. But I just wish you could appreciate some people have a totally different experience with this than you, and it doesn't feel like a childhood game of mother may I. Nor are we seeking enlightenment from you about better ways to run the game.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7559226, member: 85555"] That doesn't even make sense. The sect can be found in any number of reasonable locations they'd be found. The GM makes the call ultimately, and may lean on a roll if deemed necessary. But for the most part, I think if you are familiar with the setting, the organization, you can handle this stuff by deciding. But if you can't see the difference between 'the group can only be found on this one spot on the map', and the 'group can potentially be found anywhere on the map, with some places being more likely than others', I really don't know what to say. I'll give you points for fancy logic, but this is argument you are making here is totally specious. Your playing with space here. A city exploration means, for lack of a better model to explain, you are now zooming in and you have a new hex map. Maybe I have a map where the city is in a hex that includes Bone Breaking Sect for example. But once the players get to that hex, if the exploration is sufficiently small scale, then they are exploring the 'hexes' within that hex. Some people want this. They don't just want to find bonebreaking sect because they've enter a 30 mile hex. Some do though and that is fine. When my players reach a city, they want to explore that city in this way. But again, in that city, it isn't mother may I, because I am not saying to myself "they can only find mother may I if they go to this one spot on the map. I am thinking in terms of living breathing city, a living breathing organization, that all move around. Importantly I, the GM, am the mechanic for determining where these things. You have very little faith in that as a mechanic. Fine. Okay. We understand. And we don't think you need to. But I just wish you could appreciate some people have a totally different experience with this than you, and it doesn't feel like a childhood game of mother may I. Nor are we seeking enlightenment from you about better ways to run the game. [/QUOTE]
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