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General Tabletop Discussion
*TTRPGs General
Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7559987"><p>I do feel this is something I should have commented on. Taking a single ability like that to extrapolate about declarations and content creation seems very shaky ground to me. Especially given how imprecise Gygax's language was in the AD&D books. Personally I find the lack of precision one of its most endearing characteristics. But it also means there are a lot of passage where you have to intuit what he intended, recognize he wasn't creating broad rules for the game from the corners of the system, and see that there is some room for interpretation. That rule has been there for ages, and Pemerton is the only person I've ever seen suggest it as tacit indication of players being able to create narrative content in AD&D. Maybe someone has made this argument before, but it strikes me as taking something that honestly could be due to a missed line edit/revision and building a style argument around it.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7559987"] I do feel this is something I should have commented on. Taking a single ability like that to extrapolate about declarations and content creation seems very shaky ground to me. Especially given how imprecise Gygax's language was in the AD&D books. Personally I find the lack of precision one of its most endearing characteristics. But it also means there are a lot of passage where you have to intuit what he intended, recognize he wasn't creating broad rules for the game from the corners of the system, and see that there is some room for interpretation. That rule has been there for ages, and Pemerton is the only person I've ever seen suggest it as tacit indication of players being able to create narrative content in AD&D. Maybe someone has made this argument before, but it strikes me as taking something that honestly could be due to a missed line edit/revision and building a style argument around it. [/QUOTE]
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Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
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