Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 7560298" data-attributes="member: 48965"><p><s><s></s></s></p><p><s><s></s></s></p><p><s><s>Eh, IMO this is a very weak argument and instead of being applicable to real play (as you like to so often refer to) seems only applicable to some platonic idea where a DM doesn't have bias or preference ro even differences in perception... of course any game should work perfectly if that's the case. A sandbox should be able to constrain the real-world social negotiation between player and referee through the use of random rolls if the tables are created without bias, or preferences. Even GM fiat when applied with foreshadowing, player expectations in mind and neutral biases should be able to constrain the real-world social negotiation between player and referee. In other words, at least IMO, ignoring the things that cause there to have to be social negotiation between player and referee serves no purpose in discussion.</s></s></p><p><s><s></s></s></p><p><s><s>To further expound as long as there is room for a DM to determine what the chances of a player achieving success or failure are... then there is, at leats as it has been defined in this thread, MMI... we are just talking about degrees. No matter what examples are given in the Traveller rulebook no 2 GM's are going to make the rule the same throws for the same actions the each and every time. Same with 4e. These systems don't have checks in place for this like say PbtA games do where, as was pointed out earlier, success and failure are in fact not set by the GM but consistently the same number. You seem to be claiming your MMI is better than others MMI because you have guidelines or examples and for your particular goals I partly agree... where I don't though is that in discussion you ignore the fact that it is in fact a question of at what degree it is no longer MMI for you (a question both I and [MENTION=6688277]Sadras[/MENTION] have continually tried to get you to answer with no success).</s></s></p></blockquote><p></p>
[QUOTE="Imaro, post: 7560298, member: 48965"] [s][s] Eh, IMO this is a very weak argument and instead of being applicable to real play (as you like to so often refer to) seems only applicable to some platonic idea where a DM doesn't have bias or preference ro even differences in perception... of course any game should work perfectly if that's the case. A sandbox should be able to constrain the real-world social negotiation between player and referee through the use of random rolls if the tables are created without bias, or preferences. Even GM fiat when applied with foreshadowing, player expectations in mind and neutral biases should be able to constrain the real-world social negotiation between player and referee. In other words, at least IMO, ignoring the things that cause there to have to be social negotiation between player and referee serves no purpose in discussion. To further expound as long as there is room for a DM to determine what the chances of a player achieving success or failure are... then there is, at leats as it has been defined in this thread, MMI... we are just talking about degrees. No matter what examples are given in the Traveller rulebook no 2 GM's are going to make the rule the same throws for the same actions the each and every time. Same with 4e. These systems don't have checks in place for this like say PbtA games do where, as was pointed out earlier, success and failure are in fact not set by the GM but consistently the same number. You seem to be claiming your MMI is better than others MMI because you have guidelines or examples and for your particular goals I partly agree... where I don't though is that in discussion you ignore the fact that it is in fact a question of at what degree it is no longer MMI for you (a question both I and [MENTION=6688277]Sadras[/MENTION] have continually tried to get you to answer with no success).[/s][/s] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
Top