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Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
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<blockquote data-quote="Lanefan" data-source="post: 7560474" data-attributes="member: 29398"><p>If a player's writing stuff on her treasure list that's different from what the fiction says she should have then we're either into poor record-keeping (if done unintentionally or without malice; or at a loss to the PC) or outright cheating (if intentionally done for PC enhancement or gain). Either way, on discovery the game does grind to a halt* while the bookkeeping gets cleared up.</p><p></p><p>* - believe me; I've probably seen this a few hundred times or more, both around treasure and PC finances recording and around xp tracking. Some people are simply incapable when it comes to simple arithmetic, and when that 'incapability' always seems to work in the PC's favour there's a bigger problem afoot (seen this one a few times too, sadly).</p><p></p><p>Though it might get a) somewhat disfunctional and b) mighty confusing for the other players who don't know whether to follow the GM's fiction or that of the two players.</p><p></p><p>Sounds like disfunctional to me, eventually running aground.</p><p></p><p>Well, except for the very obvious one that the chamberlain is, at that moment, the DM's character - and is thus his/hers to play as s/he sees fit.</p><p></p><p>If the same trick was played on another PC - everyone else reacted as if the PC smelled - would you suggest that PC's player was obliged to play along? Of course not. So why should such an expectation be forced on to the DM?</p><p></p><p>Yes they are, in that like it or not there's an inequality in role and participation between those at the table: one of those people is more important than the rest.</p><p></p><p>Any game or campaign can usually survive the loss of a player. Very rare is the game or campaign that survive the loss of its GM.</p><p></p><p>Even if someone else in the group picks up the reins and takes over GMing, it's almost certain that person will run a different campaign (and-or rules system) with different PCs and thus provide a different experience for the rest of the table. Now this 'different experience' may be better or worse than what came before (most likely a bit of both), but in any case the original game/campaign is lost with its GM. </p><p></p><p>Lan-"and I'm not even addressing the questions of who owns most of the gaming materials and-or hosts the game; also usually the GM IME"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7560474, member: 29398"] If a player's writing stuff on her treasure list that's different from what the fiction says she should have then we're either into poor record-keeping (if done unintentionally or without malice; or at a loss to the PC) or outright cheating (if intentionally done for PC enhancement or gain). Either way, on discovery the game does grind to a halt* while the bookkeeping gets cleared up. * - believe me; I've probably seen this a few hundred times or more, both around treasure and PC finances recording and around xp tracking. Some people are simply incapable when it comes to simple arithmetic, and when that 'incapability' always seems to work in the PC's favour there's a bigger problem afoot (seen this one a few times too, sadly). Though it might get a) somewhat disfunctional and b) mighty confusing for the other players who don't know whether to follow the GM's fiction or that of the two players. Sounds like disfunctional to me, eventually running aground. Well, except for the very obvious one that the chamberlain is, at that moment, the DM's character - and is thus his/hers to play as s/he sees fit. If the same trick was played on another PC - everyone else reacted as if the PC smelled - would you suggest that PC's player was obliged to play along? Of course not. So why should such an expectation be forced on to the DM? Yes they are, in that like it or not there's an inequality in role and participation between those at the table: one of those people is more important than the rest. Any game or campaign can usually survive the loss of a player. Very rare is the game or campaign that survive the loss of its GM. Even if someone else in the group picks up the reins and takes over GMing, it's almost certain that person will run a different campaign (and-or rules system) with different PCs and thus provide a different experience for the rest of the table. Now this 'different experience' may be better or worse than what came before (most likely a bit of both), but in any case the original game/campaign is lost with its GM. Lan-"and I'm not even addressing the questions of who owns most of the gaming materials and-or hosts the game; also usually the GM IME"-efan [/QUOTE]
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Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
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