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General Tabletop Discussion
*TTRPGs General
Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
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<blockquote data-quote="Imaro" data-source="post: 7560812" data-attributes="member: 48965"><p>Not sure how you got that from what I posted... especially since I said it was a <em>difference</em> of degrees, as opposed to the stark line you appear to be trying to argue for (and which [MENTION=6688277]Sadras[/MENTION] in his later post about your non-existent critique of "Say Yes" in play shows the inherent lack of clarity of). You have continually fail to address that even within the most clearly stated guidelines there is still by the systems inability to give an example for everything the room for the GM's own biases, preferences, etc to affect the setting of the DC. Again a system like PbtA stops them a system like 4e doesn't do this to any greater degree than 5e. The biggest determining factor (at least in these two examples) seems to be systems you like vs. those you don't</p><p> </p><p></p><p></p><p>Or maybe you're arguing against something I never said...</p></blockquote><p></p>
[QUOTE="Imaro, post: 7560812, member: 48965"] Not sure how you got that from what I posted... especially since I said it was a [I]difference[/I] of degrees, as opposed to the stark line you appear to be trying to argue for (and which [MENTION=6688277]Sadras[/MENTION] in his later post about your non-existent critique of "Say Yes" in play shows the inherent lack of clarity of). You have continually fail to address that even within the most clearly stated guidelines there is still by the systems inability to give an example for everything the room for the GM's own biases, preferences, etc to affect the setting of the DC. Again a system like PbtA stops them a system like 4e doesn't do this to any greater degree than 5e. The biggest determining factor (at least in these two examples) seems to be systems you like vs. those you don't Or maybe you're arguing against something I never said... [/QUOTE]
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Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
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