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General Tabletop Discussion
*TTRPGs General
Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
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<blockquote data-quote="Bedrockgames" data-source="post: 7560824" data-attributes="member: 85555"><p>I just have to say, and this may not be your intent, but when I see people throw in sprinklings of scientific fact, social science research and psychology, it often reminds me a speech I saw by Deepak Chopra where he made very dubious claims by putting this stuff into a blender and dishing it out as a kind of expertise dump. My problem with this approach is 1) we really need to take the time to examine each fact claim made and see if the person making the argument is a) honestly using the data, b) accurately reporting the data and c) not leaving out other important studies or opinions in the field if the conversation isn't settled; 2) I am a little wary of anyone who isn't an expert in a field, particularly someone just interested in utilizing this stuff for a game, draws on the material and creates arguments that dazzle and have a moral imperative to them. It is very easy to misapply concepts for disciplines. And many of the examples here seem ripe for mishandling by gamers who might be subconsciously more interested in advocating a play style, or creating an argument that is difficult to wade through. I read something like this, and I honestly have to go over a few times before I think I really have a handle on what is being said. And when it isn't clear where the information is coming from, it is hard to check on it.</p><p> [MENTION=6696971]Manbearcat[/MENTION], I do agree that games are not good for social engineering, and that a GM is not like a parent, or Players like children.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7560824, member: 85555"] I just have to say, and this may not be your intent, but when I see people throw in sprinklings of scientific fact, social science research and psychology, it often reminds me a speech I saw by Deepak Chopra where he made very dubious claims by putting this stuff into a blender and dishing it out as a kind of expertise dump. My problem with this approach is 1) we really need to take the time to examine each fact claim made and see if the person making the argument is a) honestly using the data, b) accurately reporting the data and c) not leaving out other important studies or opinions in the field if the conversation isn't settled; 2) I am a little wary of anyone who isn't an expert in a field, particularly someone just interested in utilizing this stuff for a game, draws on the material and creates arguments that dazzle and have a moral imperative to them. It is very easy to misapply concepts for disciplines. And many of the examples here seem ripe for mishandling by gamers who might be subconsciously more interested in advocating a play style, or creating an argument that is difficult to wade through. I read something like this, and I honestly have to go over a few times before I think I really have a handle on what is being said. And when it isn't clear where the information is coming from, it is hard to check on it. [MENTION=6696971]Manbearcat[/MENTION], I do agree that games are not good for social engineering, and that a GM is not like a parent, or Players like children. [/QUOTE]
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