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General Tabletop Discussion
*Pathfinder & Starfinder
Introducing Eberron to Newcomers
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<blockquote data-quote="Nyronus" data-source="post: 5643366" data-attributes="member: 93419"><p>Sit down with them and help them each make characters for the setting. Make it simple and try not to show off to many details. Then run them an intro adventure which will blow their socks off.</p><p></p><p>Their on a lightning rail to Sharn when its high-jacked by Shifter Terrorists looking to pay the humans of Eberron back for the Lycanthrope Purge.</p><p></p><p>Set them up on an airship drop in the middle of a huge battle against Karrnath near the Cyran border on the Day of Mourning. Cap the battle off with a stunning bright white light and a deafinging bang and the Mourning wipes Cyre off the map.</p><p></p><p>The party is caught up between a street fight between a pair of rival gangs in Sharn's undercity over a single unmarked package. Things get even stranger when one gang leader opens the box to reveal and powerful and ancient artifact which drives him insane. The party learns that the package was meant to be delivered to a noble in Sharn, and when they go to investigate, they find his home wrecked and everyone there killed... by being flash frozen. The only other clues why include great reptillian claw marks all over the place, and an obsidian alter hidden in the noble's bedroom of a five headed dragon which has been smashed to pieces by something with phenomenal strength...</p><p></p><p>Give them a worm's eye view of the setting at character creation. Then thrust them into what makes the setting rock their socks. Something with pulp action, adventure, and intrigue. Something that also thrusts them into the conflicts of the setting: Political Struggles, The Last War, the shadow war between the Dragons and the Lords of Dust. The intro should sell the setting to them by showing them exactly what it has to offer. If your party digs it, keep going.</p></blockquote><p></p>
[QUOTE="Nyronus, post: 5643366, member: 93419"] Sit down with them and help them each make characters for the setting. Make it simple and try not to show off to many details. Then run them an intro adventure which will blow their socks off. Their on a lightning rail to Sharn when its high-jacked by Shifter Terrorists looking to pay the humans of Eberron back for the Lycanthrope Purge. Set them up on an airship drop in the middle of a huge battle against Karrnath near the Cyran border on the Day of Mourning. Cap the battle off with a stunning bright white light and a deafinging bang and the Mourning wipes Cyre off the map. The party is caught up between a street fight between a pair of rival gangs in Sharn's undercity over a single unmarked package. Things get even stranger when one gang leader opens the box to reveal and powerful and ancient artifact which drives him insane. The party learns that the package was meant to be delivered to a noble in Sharn, and when they go to investigate, they find his home wrecked and everyone there killed... by being flash frozen. The only other clues why include great reptillian claw marks all over the place, and an obsidian alter hidden in the noble's bedroom of a five headed dragon which has been smashed to pieces by something with phenomenal strength... Give them a worm's eye view of the setting at character creation. Then thrust them into what makes the setting rock their socks. Something with pulp action, adventure, and intrigue. Something that also thrusts them into the conflicts of the setting: Political Struggles, The Last War, the shadow war between the Dragons and the Lords of Dust. The intro should sell the setting to them by showing them exactly what it has to offer. If your party digs it, keep going. [/QUOTE]
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Introducing Eberron to Newcomers
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