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<blockquote data-quote="jimmifett" data-source="post: 5643371" data-attributes="member: 55006"><p>Take the A-Team approach. They are a band of spec ops during the last war.</p><p> </p><p>I have a summary of nations and religions from a campaign email some where...</p><p> </p><p>[code]</p><p>Religion</p><p> The Sovereign Host; Good; All the world, focused primarily on civilized life. Generally the whole pantheon is worshipped.</p><p> Arawai; Good; Agriculture, fertility, the Wilderness as natural resources.</p><p> Aureon; Unaligned; Knowledge, law, arcane lore and magic</p><p> Balinor; Unaligned; Beasts, the hunt, the cycle of life</p><p> Boldrei; Good; Community, home, hearth</p><p> Dol Arrah; Lawful Good; Light (physical and metaphysical, the goodness of the soul), honor, selflessness, military strategy, war</p><p> Dol Dorn; Unaligned; Courage, duty, physical prowess, soldiers and warriors, war</p><p> Kol Korran; Unaligned; Wealth, trade, commerce</p><p> Olladra; Good; Fortune, luck, success</p><p> Onatar; Unaligned; Forges, crafts, industry, fire</p><p> The Dark Six; Evil; All the world, especially the primal wilderness and anture's destructive forces. Generally the whole pantheon is worshipped.</p><p> The Devourer; Chaotic Evil; Storm, flood, famine, other aspects of nature's wrath; also the sea.</p><p> The Fury; Chaotic Evil; Wrath, Passion, vengeance</p><p> The Keeper; Evil; Gluttony, greed, necromancy</p><p> The Mockery; Evil; Violence, betrayal, dishonorable victory, love of carnage, war</p><p> The Shadow; Chaotic Evil; Ambition, dark magic, corruption</p><p> The Traveler; Unaligned; Change, cunning, innovation, deception</p><p> The Silver Flame; Lawful Good; Protection, generosity, destruction of evil and the unnatural</p><p> Elven Religion</p><p> The Undying Court; Unaligned; Immortality, elven society, history</p><p> The Spirits of the Past; Unaligned; Glory, elven history and heroes</p><p> The Blood of Vol; Unaligned or Evil; Divine power of the blood, immortality, undeath</p><p> Cults of the Dragon Below; Chaotic Evil; Madness, destruction, aberrant creatures, darkness</p><p> The Path of Light; Lawful Good; Light, progress, self-improvement, freedom</p><p> </p><p>Nations and Dragonmarked Houses </p><p> Khorvaire</p><p> Five Nations</p><p> Aundair; Monarchy, Mage Universities, Lots of rural farms, hard working honest common folk.</p><p> Breland; Monarchy / Parlimentary government. More rights for the common man than other nations. Highly loyal to Monarchy.</p><p> Cyre; Gem of Khorvaire. Excellent artisans, crafters, and magewrights. Rich in trade.</p><p> Karrnath; Tradition, discipline, proud military history. Unfortunately hit with plagues and famine due to focus on war.</p><p> Thrane; Benevolent Theocracy, tolerating other religions fairly, Home of the Church of the Silver Flame.</p><p> Other Territories</p><p> Darguun; Loosely held nation of goblinoids, ruled by Lhesh Haruuc, a powerful and wise Hobgoblin. Populated by tribal clans and very honor bound.</p><p> Demon Wastes; An area of cursed land, high cliffs, low valleys, and volcanos. Rumor has it demons are buried beneath.</p><p> Droaam; Nation of monsters, ruled by three fearsome Hags that carved out thier own nation during the war.</p><p> Eldeen Reaches; Dense woods and home of druidic sects.</p><p> Lhazar Principalities; Cold, tough coasts filled with a hardy folk that ply the seas. Plenty of pirates.</p><p> Mror Holds; Dwarven clanholds and banking vaults</p><p> Q'barra; Hot steamy jungles, home of dragonborn and refugees of the war.</p><p> Shadow Marches; Shadowy marshes and swampland guarded by orc druids, and home to many Cults of the Dragon Below and other things that bubble up from beneath the swamp.</p><p> Talenta Plains; Open plains and desert populated with all sort of reptile behemoth, large and small. Home of the nomadic halflings.</p><p> Valenar; Plains and desert occupied by the fiercest warrior elves.</p><p> Zilargo; Home of the gnomes and the library of Korranberg</p><p> Aerenal</p><p> Aerenal; Home of the elves. An isolated, large island off the south east coast of khorvaire. Thick jungles and humid climate, home of the Deathless and the Undying Court.</p><p> Sarlona</p><p> Adar; Hostile and mountainous terrain, home of the Khalashtar and others desperate enough to seek refuge in it's peeks.</p><p> Reidra; An agrarian society that has simple traditions. Free of war and violence of khoravaire and the birthplace of human culture, Reidra is now ruled by the Inspired.</p><p> Xen'drik</p><p> Storm Reach; Port town an entrance to the mad jungles of Xen'drik.</p><p> Argonessan</p><p> Barbarian Tribes; Dotting the coasts are barbarian tribes the guard the rest of the continent of dragons from the rest of the world. </p><p>[/code]</p></blockquote><p></p>
[QUOTE="jimmifett, post: 5643371, member: 55006"] Take the A-Team approach. They are a band of spec ops during the last war. I have a summary of nations and religions from a campaign email some where... [code] Religion The Sovereign Host; Good; All the world, focused primarily on civilized life. Generally the whole pantheon is worshipped. Arawai; Good; Agriculture, fertility, the Wilderness as natural resources. Aureon; Unaligned; Knowledge, law, arcane lore and magic Balinor; Unaligned; Beasts, the hunt, the cycle of life Boldrei; Good; Community, home, hearth Dol Arrah; Lawful Good; Light (physical and metaphysical, the goodness of the soul), honor, selflessness, military strategy, war Dol Dorn; Unaligned; Courage, duty, physical prowess, soldiers and warriors, war Kol Korran; Unaligned; Wealth, trade, commerce Olladra; Good; Fortune, luck, success Onatar; Unaligned; Forges, crafts, industry, fire The Dark Six; Evil; All the world, especially the primal wilderness and anture's destructive forces. Generally the whole pantheon is worshipped. The Devourer; Chaotic Evil; Storm, flood, famine, other aspects of nature's wrath; also the sea. The Fury; Chaotic Evil; Wrath, Passion, vengeance The Keeper; Evil; Gluttony, greed, necromancy The Mockery; Evil; Violence, betrayal, dishonorable victory, love of carnage, war The Shadow; Chaotic Evil; Ambition, dark magic, corruption The Traveler; Unaligned; Change, cunning, innovation, deception The Silver Flame; Lawful Good; Protection, generosity, destruction of evil and the unnatural Elven Religion The Undying Court; Unaligned; Immortality, elven society, history The Spirits of the Past; Unaligned; Glory, elven history and heroes The Blood of Vol; Unaligned or Evil; Divine power of the blood, immortality, undeath Cults of the Dragon Below; Chaotic Evil; Madness, destruction, aberrant creatures, darkness The Path of Light; Lawful Good; Light, progress, self-improvement, freedom Nations and Dragonmarked Houses Khorvaire Five Nations Aundair; Monarchy, Mage Universities, Lots of rural farms, hard working honest common folk. Breland; Monarchy / Parlimentary government. More rights for the common man than other nations. Highly loyal to Monarchy. Cyre; Gem of Khorvaire. Excellent artisans, crafters, and magewrights. Rich in trade. Karrnath; Tradition, discipline, proud military history. Unfortunately hit with plagues and famine due to focus on war. Thrane; Benevolent Theocracy, tolerating other religions fairly, Home of the Church of the Silver Flame. Other Territories Darguun; Loosely held nation of goblinoids, ruled by Lhesh Haruuc, a powerful and wise Hobgoblin. Populated by tribal clans and very honor bound. Demon Wastes; An area of cursed land, high cliffs, low valleys, and volcanos. Rumor has it demons are buried beneath. Droaam; Nation of monsters, ruled by three fearsome Hags that carved out thier own nation during the war. Eldeen Reaches; Dense woods and home of druidic sects. Lhazar Principalities; Cold, tough coasts filled with a hardy folk that ply the seas. Plenty of pirates. Mror Holds; Dwarven clanholds and banking vaults Q'barra; Hot steamy jungles, home of dragonborn and refugees of the war. Shadow Marches; Shadowy marshes and swampland guarded by orc druids, and home to many Cults of the Dragon Below and other things that bubble up from beneath the swamp. Talenta Plains; Open plains and desert populated with all sort of reptile behemoth, large and small. Home of the nomadic halflings. Valenar; Plains and desert occupied by the fiercest warrior elves. Zilargo; Home of the gnomes and the library of Korranberg Aerenal Aerenal; Home of the elves. An isolated, large island off the south east coast of khorvaire. Thick jungles and humid climate, home of the Deathless and the Undying Court. Sarlona Adar; Hostile and mountainous terrain, home of the Khalashtar and others desperate enough to seek refuge in it's peeks. Reidra; An agrarian society that has simple traditions. Free of war and violence of khoravaire and the birthplace of human culture, Reidra is now ruled by the Inspired. Xen'drik Storm Reach; Port town an entrance to the mad jungles of Xen'drik. Argonessan Barbarian Tribes; Dotting the coasts are barbarian tribes the guard the rest of the continent of dragons from the rest of the world. [/code] [/QUOTE]
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