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Introducing Eberron to Newcomers
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5644654" data-attributes="member: 23094"><p>The first (and, unforunately, so far only) Eberron adventure that I've run was similar to this.</p><p></p><p>I worked up a set of pregen characters. They were, essentially, a squad of Cannith-provided warforged and their human commander / political officer / wizard.* We have a group of 7, so personality-wise, the warforged broke down into:</p><p></p><ul> <li data-xf-list-type="ul">A medic (artificer) who was a long-time member of a "Warforged Rights / Emancipation" group.</li> <li data-xf-list-type="ul">A scout who was a recent convert to the "Rights" group, but didn't know the artificer was a member.</li> <li data-xf-list-type="ul">A prototype (barbarian) who was flawed in the head, only really wanting to destroy things.</li> <li data-xf-list-type="ul">An archer, whom I don't remember all that much about, but he was more conservative.</li> <li data-xf-list-type="ul">A hammer-fighter who viewed the warforged's proper place as being instruments of war; he basically considered himself a sentient warhammer.</li> <li data-xf-list-type="ul">A bodyguard (shield-focused fighter) who was 100%, absolutely dedicated to whomever he was assigned to guard (in this case, the political officer).</li> </ul><p></p><p>Essentially, two die-hards on either side of the "warforged issue," and two that could go either way (but were each slightly weighted to one side or the other).</p><p></p><p>* The wizard was actually a Cleric / Wizard, in service to the (real) Blood of Vol. He'd decided that Cyre was going to lose the war, and wanted to be on the winning side. His direct superior in the Blood was rumored to be leading the incursion into Cyran lands that set off the adventure. Given that the Blood works on a "You die and we all move up in rank" method, he had multiple reasons for pursuing his superior.</p><p></p><p>The adventure started with a large group of Karrnathi soldiers, under the command of one of their leading generals, breaking through Cyran lines and making a mad dash for some pretty unremarkable hills, where contact (pretty spotty to begin with) was lost.</p><p></p><p>The party was one of several groups sent out by Cyran High Command to figure out what the hell the Karrnathi troops were doing and where they had disappeared to.</p><p></p><p>What actually had happened was that an archaeological expedition had uncovered something "big" in those hills, and the Karrnathi soldiers had been sent to capture it. An old, played-out mine had recently been rediscovered, and while poking around in it, a group from Morgrave University had broken through into an old draconic ruin, complete with pieces of the draconic prophecy written on the walls, an orrerry, and a gigantic, half-dragon-looking warforged thing guarding a huge chunk of dragonshard by carrying it around in its chest.</p><p></p><p>At the end of the adventure, [some of] the party came back above ground <em>juuuuust</em> in time for the Mourning to hit. Rocks fell, everyone died.*</p><p></p><p>* Except, of course, that not everyone died, and should I ever run another adventure in Eberron, certain NPCs will be making a dramatic comeback. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5644654, member: 23094"] The first (and, unforunately, so far only) Eberron adventure that I've run was similar to this. I worked up a set of pregen characters. They were, essentially, a squad of Cannith-provided warforged and their human commander / political officer / wizard.* We have a group of 7, so personality-wise, the warforged broke down into: [list][*]A medic (artificer) who was a long-time member of a "Warforged Rights / Emancipation" group. [*]A scout who was a recent convert to the "Rights" group, but didn't know the artificer was a member. [*]A prototype (barbarian) who was flawed in the head, only really wanting to destroy things. [*]An archer, whom I don't remember all that much about, but he was more conservative. [*]A hammer-fighter who viewed the warforged's proper place as being instruments of war; he basically considered himself a sentient warhammer. [*]A bodyguard (shield-focused fighter) who was 100%, absolutely dedicated to whomever he was assigned to guard (in this case, the political officer).[/list] Essentially, two die-hards on either side of the "warforged issue," and two that could go either way (but were each slightly weighted to one side or the other). * The wizard was actually a Cleric / Wizard, in service to the (real) Blood of Vol. He'd decided that Cyre was going to lose the war, and wanted to be on the winning side. His direct superior in the Blood was rumored to be leading the incursion into Cyran lands that set off the adventure. Given that the Blood works on a "You die and we all move up in rank" method, he had multiple reasons for pursuing his superior. The adventure started with a large group of Karrnathi soldiers, under the command of one of their leading generals, breaking through Cyran lines and making a mad dash for some pretty unremarkable hills, where contact (pretty spotty to begin with) was lost. The party was one of several groups sent out by Cyran High Command to figure out what the hell the Karrnathi troops were doing and where they had disappeared to. What actually had happened was that an archaeological expedition had uncovered something "big" in those hills, and the Karrnathi soldiers had been sent to capture it. An old, played-out mine had recently been rediscovered, and while poking around in it, a group from Morgrave University had broken through into an old draconic ruin, complete with pieces of the draconic prophecy written on the walls, an orrerry, and a gigantic, half-dragon-looking warforged thing guarding a huge chunk of dragonshard by carrying it around in its chest. At the end of the adventure, [some of] the party came back above ground [I]juuuuust[/I] in time for the Mourning to hit. Rocks fell, everyone died.* * Except, of course, that not everyone died, and should I ever run another adventure in Eberron, certain NPCs will be making a dramatic comeback. :D [/QUOTE]
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