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Introducing Enlightened Grognard
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<blockquote data-quote="CuRoi" data-source="post: 5458352" data-attributes="member: 98032"><p>You know - I'd agree with this sentiment. I mean if a Wizard is decent at shooting rays from his finger tips, there's no reason he couldn't be decent at say aiming a crossbow. In either case it's targetting an enemy in the middle of combat with a ranged attack. In fact, I could see an argument for Wizards being naturals for ranged weapons. They need to constantly judge distance and environmental factors on the fly as they cast spells. Thats a good step toward other types of missile combat. </p><p> </p><p>Adventuring parties are like special ops teams I'd think. And just because one is highly specialized in one discipline (say the "demolitions guy") doesn't mean the rest of the group has to haul his dead weight around until something needs to be blown up. I know stereotypical DnD is like that, but I definitely see the argument that it doesn't have to be.</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5458352, member: 98032"] You know - I'd agree with this sentiment. I mean if a Wizard is decent at shooting rays from his finger tips, there's no reason he couldn't be decent at say aiming a crossbow. In either case it's targetting an enemy in the middle of combat with a ranged attack. In fact, I could see an argument for Wizards being naturals for ranged weapons. They need to constantly judge distance and environmental factors on the fly as they cast spells. Thats a good step toward other types of missile combat. Adventuring parties are like special ops teams I'd think. And just because one is highly specialized in one discipline (say the "demolitions guy") doesn't mean the rest of the group has to haul his dead weight around until something needs to be blown up. I know stereotypical DnD is like that, but I definitely see the argument that it doesn't have to be. [/QUOTE]
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