Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Introducing Enlightened Grognard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mxyzplk" data-source="post: 5458564" data-attributes="member: 16450"><p>Hey, just started reading through EG and I like it. You've done a bunch of work! I similarly was initially intrigued by the 4e changes but eventually disappointed, but not happy with the state of 3.5e evolution either.</p><p></p><p>Question - why the six BABs when there are only three defenses? Did you consider just having fort/ref/will both attacks and defenses to simplify? Seems like this system wants to go more Tri-Stat.</p><p></p><p>I'll also agree with some of the other folks you'd do well to change the name especially if you're looking to intrigue noobs - only the old guard knows or cares what a grognard is in the first place. </p><p></p><p>I like the boiling down of the skill list. I don't agree with removal of Diplomacy etc, however, I understand the rationale but to me it's more a syndrome of people making a whole encounter hinge on one Diplomacy roll and not having interesting social options, it'd be like making combat into one "roll BAB, on 15+ you kill the other guy. Next!" Now, i thought that maybe you could just use CHA BAB instead of having a skill, since you could argue Diplomacy is just trying to be "CHA but better." But then I noticed Endurance is kind of a "CON but better" skill. In general it seems like skills could fade into the background more or synergize better with the six BABs and four Defenses. Why aren't skills based on the BABs with a small bonus, just having somewhat fewer skill points would balance it out.</p><p></p><p>Why not collapse Search into Perception like Pathfinder does?</p><p></p><p>I like generalizing Disable Device to proactive Tinkering. PF comboes Open Locks and Remove Traps into DD but it's nice to get activation in there (and maybe call out sabotaging explicitly as well).</p><p></p><p>Have you considered making a Move(ment) umbrella skill that can take specializations? The Ride/Handle Animal/Survival breakup isn't compelling, and you get a bit of the "if I get athletics I can climb and swim and everything". Move (Ride), Move (Fly), Move (Swim)...</p><p></p><p>I like the removal of full attacks and all that. I find it a little odd to still have the like six different kinds of actions (free, immediate, etc, etc...) - that's complexity I could do without.</p><p></p><p>More later... good work!</p></blockquote><p></p>
[QUOTE="mxyzplk, post: 5458564, member: 16450"] Hey, just started reading through EG and I like it. You've done a bunch of work! I similarly was initially intrigued by the 4e changes but eventually disappointed, but not happy with the state of 3.5e evolution either. Question - why the six BABs when there are only three defenses? Did you consider just having fort/ref/will both attacks and defenses to simplify? Seems like this system wants to go more Tri-Stat. I'll also agree with some of the other folks you'd do well to change the name especially if you're looking to intrigue noobs - only the old guard knows or cares what a grognard is in the first place. I like the boiling down of the skill list. I don't agree with removal of Diplomacy etc, however, I understand the rationale but to me it's more a syndrome of people making a whole encounter hinge on one Diplomacy roll and not having interesting social options, it'd be like making combat into one "roll BAB, on 15+ you kill the other guy. Next!" Now, i thought that maybe you could just use CHA BAB instead of having a skill, since you could argue Diplomacy is just trying to be "CHA but better." But then I noticed Endurance is kind of a "CON but better" skill. In general it seems like skills could fade into the background more or synergize better with the six BABs and four Defenses. Why aren't skills based on the BABs with a small bonus, just having somewhat fewer skill points would balance it out. Why not collapse Search into Perception like Pathfinder does? I like generalizing Disable Device to proactive Tinkering. PF comboes Open Locks and Remove Traps into DD but it's nice to get activation in there (and maybe call out sabotaging explicitly as well). Have you considered making a Move(ment) umbrella skill that can take specializations? The Ride/Handle Animal/Survival breakup isn't compelling, and you get a bit of the "if I get athletics I can climb and swim and everything". Move (Ride), Move (Fly), Move (Swim)... I like the removal of full attacks and all that. I find it a little odd to still have the like six different kinds of actions (free, immediate, etc, etc...) - that's complexity I could do without. More later... good work! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Introducing Enlightened Grognard
Top