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Introducing Enlightened Grognard
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<blockquote data-quote="Janx" data-source="post: 5459041" data-attributes="member: 8835"><p>I concur. In real life, i am a senior software developer with a patent. The equivalent of a higher level wizard. I'm also a black belt, had ground fighting and fencing courses, and taught myself to play guitar. I can also paint and write. And I'm not even a genius, nor really old.</p><p></p><p>Star Wars Saga introduced the idea that high level PCs get a bonus on skills they didn't spend points in. Basically reflecting that high level PCs learn some skill outside of their focus area. Combat is just such an area.</p><p></p><p>Thus, as supported by real life, fiction, and even game system design, a high level PC is justified in having skill in other areas he would be naturally exposed to over time, like stealth, and combat. Possibly even magic. While the rogue and wizard got some pointers from the fighter, and wizard and fighter learned to be more stealthy, the rogue and fighter could have at least learned some arcane knowledge. Maybe they still can't cast a spell, but they can recognize things that a skill check would allow.</p><p></p><p>What should be undesired from any rule change, is one class being so good they can overshadow the class thats's dedicated to an art. thus, the wizard, while he COULD wield a sword, he's not great at it compared to the fighter or rogue. But he's better than incompetent at it.</p><p></p><p>At high levels, that's no big deal to model. The wizard has a low BAB, but better than 0. Let him wield a sword, he's still going to miss more than the rogue. At low level (say 1st), everybody's got a +0 or +1 BAB, and the wizards not much worse than anybody else. That might be a bit unfair.</p></blockquote><p></p>
[QUOTE="Janx, post: 5459041, member: 8835"] I concur. In real life, i am a senior software developer with a patent. The equivalent of a higher level wizard. I'm also a black belt, had ground fighting and fencing courses, and taught myself to play guitar. I can also paint and write. And I'm not even a genius, nor really old. Star Wars Saga introduced the idea that high level PCs get a bonus on skills they didn't spend points in. Basically reflecting that high level PCs learn some skill outside of their focus area. Combat is just such an area. Thus, as supported by real life, fiction, and even game system design, a high level PC is justified in having skill in other areas he would be naturally exposed to over time, like stealth, and combat. Possibly even magic. While the rogue and wizard got some pointers from the fighter, and wizard and fighter learned to be more stealthy, the rogue and fighter could have at least learned some arcane knowledge. Maybe they still can't cast a spell, but they can recognize things that a skill check would allow. What should be undesired from any rule change, is one class being so good they can overshadow the class thats's dedicated to an art. thus, the wizard, while he COULD wield a sword, he's not great at it compared to the fighter or rogue. But he's better than incompetent at it. At high levels, that's no big deal to model. The wizard has a low BAB, but better than 0. Let him wield a sword, he's still going to miss more than the rogue. At low level (say 1st), everybody's got a +0 or +1 BAB, and the wizards not much worse than anybody else. That might be a bit unfair. [/QUOTE]
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