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Introducing Enlightened Grognard
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<blockquote data-quote="amnuxoll" data-source="post: 5462076" data-attributes="member: 13028"><p>Thank you!</p><p></p><p></p><p></p><p></p><p>I had some very similar thoughts when I was building this. I think you'll agree that 4e wants to be Tri-Stat in some ways as well. Ultimately, I didn't go that way because I wanted to keep the game as similar to the original as I could. I guess, to me, it's just not D&D without Str, Con, Dex, Int, Wis, & Cha (and sometimes Com).</p><p></p><p></p><p></p><p>No argument. Someone please rescue me by suggesting a new name that will make the game more "marketable." I'm hopelessly bad at such things.</p><p></p><p></p><p></p><p>I realize that most experienced players don't make this mistake. But all it takes is one munchkin to sour the experience for everyone. I saw it happen far too often, especially in public venues like game stores and conventions. On the other side, I'm also drawing on the positive roleplaying experiences I've had with other systems that lacked Diplomacy and Intimidate skills. I really think that's not an accident. But I acknowledge that some players would really prefer to house rule those skills back in.</p><p></p><p></p><p></p><p>Well I'd never thought of this. What do others think? </p><p></p><p></p><p></p><p>Well I took a somewhat different tack. Perception is <em>passive only</em> so it's your ability to notice something you're not aware or looking for versus not your ability to find something you know might be there. That's different from 3.5e and Pathfinder where a player can say "I want to make a Perception check to see if I can see where that sniper is." Now that player would use Search for that purpose. This makes Perception less of a "must have" skill and also avoids tempting the players to metagame in many situations.</p><p></p><p></p><p></p><p>I did spend time thinking about importing the Fly skill from PF. I hadn't considered taking it as far as you've indicated here. My impression is that it becomes almost a "skill tax" for players with certain abilities. Also, I want to move away from having to make a skill check every time you take a move action. That slows the game down a lot. I like the idea of "I can fly" and then that's the end of it.</p><p></p><p>What do others think? Should EG have movement skills like this?</p><p></p><p></p><p></p><p>I'm looking forward to it.</p></blockquote><p></p>
[QUOTE="amnuxoll, post: 5462076, member: 13028"] Thank you! I had some very similar thoughts when I was building this. I think you'll agree that 4e wants to be Tri-Stat in some ways as well. Ultimately, I didn't go that way because I wanted to keep the game as similar to the original as I could. I guess, to me, it's just not D&D without Str, Con, Dex, Int, Wis, & Cha (and sometimes Com). No argument. Someone please rescue me by suggesting a new name that will make the game more "marketable." I'm hopelessly bad at such things. I realize that most experienced players don't make this mistake. But all it takes is one munchkin to sour the experience for everyone. I saw it happen far too often, especially in public venues like game stores and conventions. On the other side, I'm also drawing on the positive roleplaying experiences I've had with other systems that lacked Diplomacy and Intimidate skills. I really think that's not an accident. But I acknowledge that some players would really prefer to house rule those skills back in. Well I'd never thought of this. What do others think? Well I took a somewhat different tack. Perception is [i]passive only[/i] so it's your ability to notice something you're not aware or looking for versus not your ability to find something you know might be there. That's different from 3.5e and Pathfinder where a player can say "I want to make a Perception check to see if I can see where that sniper is." Now that player would use Search for that purpose. This makes Perception less of a "must have" skill and also avoids tempting the players to metagame in many situations. I did spend time thinking about importing the Fly skill from PF. I hadn't considered taking it as far as you've indicated here. My impression is that it becomes almost a "skill tax" for players with certain abilities. Also, I want to move away from having to make a skill check every time you take a move action. That slows the game down a lot. I like the idea of "I can fly" and then that's the end of it. What do others think? Should EG have movement skills like this? I'm looking forward to it. [/QUOTE]
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