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Introducing Enlightened Grognard
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<blockquote data-quote="Aloïsius" data-source="post: 5543643" data-attributes="member: 1191"><p>I'm very slowly exploring the beta E.G. I downloaded some weeks ago. The more I read it, the more I like it overall, but there are a few things that annoy me. </p><p>Right now, I'm somewhat perplexed by the specialities/craft skill sub-system. I mean, you need at least 15 related specialities to craft a masterwork item. So, let's say I want to craft a mithral chain shirt. I have blacksmithing, armorsmithing, mithral smithing, mail smithing, chainshirt smithing... and then, what else can I imagine to specialize enough to reach the "masterwork" quality ? I need 10 more related specialities, because, with the five I get, I will only reach the "average" quality.... </p><p>I could probably double each of those with the knowledge speciality skill, but it feels highly awkward. </p><p></p><p>A solution could be to create three level of the skill speciality : initiate, competent, master. The first rank you invest make you initiated (worth one related skill), the second rank makes you competent (worth two related specialities), and the third makes you a master of this kind of knowledge/craft/profession. (worth three ranks...)</p><p></p><p>What do you think ?</p></blockquote><p></p>
[QUOTE="Aloïsius, post: 5543643, member: 1191"] I'm very slowly exploring the beta E.G. I downloaded some weeks ago. The more I read it, the more I like it overall, but there are a few things that annoy me. Right now, I'm somewhat perplexed by the specialities/craft skill sub-system. I mean, you need at least 15 related specialities to craft a masterwork item. So, let's say I want to craft a mithral chain shirt. I have blacksmithing, armorsmithing, mithral smithing, mail smithing, chainshirt smithing... and then, what else can I imagine to specialize enough to reach the "masterwork" quality ? I need 10 more related specialities, because, with the five I get, I will only reach the "average" quality.... I could probably double each of those with the knowledge speciality skill, but it feels highly awkward. A solution could be to create three level of the skill speciality : initiate, competent, master. The first rank you invest make you initiated (worth one related skill), the second rank makes you competent (worth two related specialities), and the third makes you a master of this kind of knowledge/craft/profession. (worth three ranks...) What do you think ? [/QUOTE]
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