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Introducing fantasy RPGs to religious players
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<blockquote data-quote="Jürgen Hubert" data-source="post: 2432397" data-attributes="member: 7177"><p>Some of my co-workers have been asking me to introduce them to gaming, and I am happy to oblige. I will likely use WFRP, since it is fairly easy to get "in character" with this game (thanks to random PCs and careers).</p><p></p><p>The problem is, one of the players is a devout Muslim. He is the guy who is the most interested in gaming. However, he is also freaked out by the blatant polytheism in many fantasy worlds - when I suggested a D&D game set in the Forgotten Realms and explained the religious cosmology, he said that he "only wanted to watch in that case".</p><p></p><p>So for my WFRP adventure, I will simply hand-wave religion away in the beginning and make no references to temples and faiths. This isn't fully satisfactory, of course - the religions of the Warhammer World are an important part of the overall tapestry of the setting. After a few adventures, I will talk to that player again and I'll see if he is comfortable with introducing religious topics - or not. We'll see what happens after that.</p><p></p><p></p><p>So, for those of you who have introduced deeply religious players to gaming: Did you have any similar problems? Did you have to make some adjustments to the fantasy world to avoid stepping on anyone's toes?</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 2432397, member: 7177"] Some of my co-workers have been asking me to introduce them to gaming, and I am happy to oblige. I will likely use WFRP, since it is fairly easy to get "in character" with this game (thanks to random PCs and careers). The problem is, one of the players is a devout Muslim. He is the guy who is the most interested in gaming. However, he is also freaked out by the blatant polytheism in many fantasy worlds - when I suggested a D&D game set in the Forgotten Realms and explained the religious cosmology, he said that he "only wanted to watch in that case". So for my WFRP adventure, I will simply hand-wave religion away in the beginning and make no references to temples and faiths. This isn't fully satisfactory, of course - the religions of the Warhammer World are an important part of the overall tapestry of the setting. After a few adventures, I will talk to that player again and I'll see if he is comfortable with introducing religious topics - or not. We'll see what happens after that. So, for those of you who have introduced deeply religious players to gaming: Did you have any similar problems? Did you have to make some adjustments to the fantasy world to avoid stepping on anyone's toes? [/QUOTE]
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