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Introducing fantasy RPGs to religious players
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<blockquote data-quote="HellHound" data-source="post: 2436365" data-attributes="member: 3397"><p>Hmm. Perhaps I'm not explaining myself properly then.</p><p></p><p>I agree that adding strong religious overtones to the game would take away from the fantasy.</p><p></p><p>What I'm saying is that *removing* religious elements or elements that the religious person would have problems with won't take away from the game. I change my games specifically to suit the audience, and if the target audience includes new players with issues with religious overtones, then religion goes away. If they have problems with violent problem resolution, then we focus on non-violent solutions. I they have problems with deep immersion role playing, we avoid that.</p><p></p><p>I think we are essentially agreeing.</p><p></p><p>I'm saying that it would be a good thing to run a game without religious overtones or even religion at all to introduce player X to gaming. Then afterwards, once he's had a feel for gaming, describe that this is not how *you* typically game, and that the elements he was uncomfortable with are present in your regular games, but he is welcome to try it out if he is interested.</p></blockquote><p></p>
[QUOTE="HellHound, post: 2436365, member: 3397"] Hmm. Perhaps I'm not explaining myself properly then. I agree that adding strong religious overtones to the game would take away from the fantasy. What I'm saying is that *removing* religious elements or elements that the religious person would have problems with won't take away from the game. I change my games specifically to suit the audience, and if the target audience includes new players with issues with religious overtones, then religion goes away. If they have problems with violent problem resolution, then we focus on non-violent solutions. I they have problems with deep immersion role playing, we avoid that. I think we are essentially agreeing. I'm saying that it would be a good thing to run a game without religious overtones or even religion at all to introduce player X to gaming. Then afterwards, once he's had a feel for gaming, describe that this is not how *you* typically game, and that the elements he was uncomfortable with are present in your regular games, but he is welcome to try it out if he is interested. [/QUOTE]
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