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Introducing Guns to Eberron
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<blockquote data-quote="RealAlHazred" data-source="post: 6750818" data-attributes="member: 25818"><p><strong>Originally posted by EnderXenocide0:</strong></p><p></p><p>In my campaign, I have a character who comes from a future (don't ask) where magic has become scarce and non-magical technology has evolved to take its place. He has a handgun that I simply let him choose from the d20 Modern books. That's one source if you want modern-style firearms. If you're looking for classical firearms, the 3.5 DMG had stats for a single-shot pistol and musket. Dragon Magazine #321 has a wide range of firearm styles, too. You'll notice that these stats for classic firearms almost always limit the firing rate of the gun and have an upper-cap on damage of about 1d12. Even d20 Modern's most powerful handgun (the Desert Eagle) deals only 2d8, on par with a large greatsword or so.</p><p></p><p><a href="http://bossythecow.com/hdwt/2010/09/eberron-gunpowder-and-item-rarity/" target="_blank">Keith Baker once detailed why he doesn't like the idea of gunpowder in Eberron</a>. Now, the reason I, personally, wouldn't put widespread guns in Eberron is because I can't come up with a reason for their initial creation. Wizards and Artificers have dominated the world of science in Eberron, because magic <em>is</em> a science in this world. If they want a long-range, precise attack that deals good damage, they might as well use Magic Missile. Now, you could argue that during the Last War, people would have been searching for any easily created item that could rival a magic-user's power, but be used by your average soldier and thus the firearm was born. I'd probably say that I feel as though this would neither be easily created nor easily distributed. The creation would involve scientists digging into things they have never explored because they've never neaded to. But more importantly, any preliminary invention could be considered a threat to the well-oiled machine that was House Cannith during the war. They may have gone out of their way to squash these designs and hide the research (though this leads to really interesting possibilities for intrigue).</p><p></p><p>What I'd think would be more likely is that House Cannith designed a number of magic weapons that were functionally similar to guns, but without the need for gunpowder. The 3.5 Spelljammer conversion had some cool concepts, such as a weapon that fired a stream of alchemist's fire (gun/flamethrower). If you're going to use magic, projectile-based weapons seem like a disadvantage--you might as well utilize something like a triggered lightning bolt, or even just some magic missile item that non-spellcasters were trained to use.</p><p></p><p>As for seige weapons and other heavy-hitters, Keith mentioned that he wished The Forge of War had expanded on some more war-time magic inventions. One particular item I recall him discussing was a Seige Staff, which was essentially a cannon/mortar use to propel spells greater distances and increase the area of effect. You could have the Arcane Congress researching how to make these kinds of weapons useable by people who aren't Magewrights, or have Cannith designing these weapons. Maybe Zilargo has perfected an elemental bomb of sorts that unleashes a bound elemental upon impact. The average soldier would be quickly disposed of, letting it wreak some havoc in a short amount of time. Blast Disks (land mines) were routinely used during the Last War, too.</p><p></p><p>I guess I went a little bit much on the flavor there. If I were trying to balance the gameplay of the guns, I'd make them more like classic firearms, requiring reloading after each shot, or switch over to magic/alchemical weapons entirely. Now I have ideas for a lightning gun in my head.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6750818, member: 25818"] [b]Originally posted by EnderXenocide0:[/b] In my campaign, I have a character who comes from a future (don't ask) where magic has become scarce and non-magical technology has evolved to take its place. He has a handgun that I simply let him choose from the d20 Modern books. That's one source if you want modern-style firearms. If you're looking for classical firearms, the 3.5 DMG had stats for a single-shot pistol and musket. Dragon Magazine #321 has a wide range of firearm styles, too. You'll notice that these stats for classic firearms almost always limit the firing rate of the gun and have an upper-cap on damage of about 1d12. Even d20 Modern's most powerful handgun (the Desert Eagle) deals only 2d8, on par with a large greatsword or so. [URL=http://bossythecow.com/hdwt/2010/09/eberron-gunpowder-and-item-rarity/]Keith Baker once detailed why he doesn't like the idea of gunpowder in Eberron[/URL]. Now, the reason I, personally, wouldn't put widespread guns in Eberron is because I can't come up with a reason for their initial creation. Wizards and Artificers have dominated the world of science in Eberron, because magic [i]is[/i] a science in this world. If they want a long-range, precise attack that deals good damage, they might as well use Magic Missile. Now, you could argue that during the Last War, people would have been searching for any easily created item that could rival a magic-user's power, but be used by your average soldier and thus the firearm was born. I'd probably say that I feel as though this would neither be easily created nor easily distributed. The creation would involve scientists digging into things they have never explored because they've never neaded to. But more importantly, any preliminary invention could be considered a threat to the well-oiled machine that was House Cannith during the war. They may have gone out of their way to squash these designs and hide the research (though this leads to really interesting possibilities for intrigue). What I'd think would be more likely is that House Cannith designed a number of magic weapons that were functionally similar to guns, but without the need for gunpowder. The 3.5 Spelljammer conversion had some cool concepts, such as a weapon that fired a stream of alchemist's fire (gun/flamethrower). If you're going to use magic, projectile-based weapons seem like a disadvantage--you might as well utilize something like a triggered lightning bolt, or even just some magic missile item that non-spellcasters were trained to use. As for seige weapons and other heavy-hitters, Keith mentioned that he wished The Forge of War had expanded on some more war-time magic inventions. One particular item I recall him discussing was a Seige Staff, which was essentially a cannon/mortar use to propel spells greater distances and increase the area of effect. You could have the Arcane Congress researching how to make these kinds of weapons useable by people who aren't Magewrights, or have Cannith designing these weapons. Maybe Zilargo has perfected an elemental bomb of sorts that unleashes a bound elemental upon impact. The average soldier would be quickly disposed of, letting it wreak some havoc in a short amount of time. Blast Disks (land mines) were routinely used during the Last War, too. I guess I went a little bit much on the flavor there. If I were trying to balance the gameplay of the guns, I'd make them more like classic firearms, requiring reloading after each shot, or switch over to magic/alchemical weapons entirely. Now I have ideas for a lightning gun in my head. [/QUOTE]
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