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General Tabletop Discussion
*Dungeons & Dragons
Introducing Guns to Eberron
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<blockquote data-quote="Gradine" data-source="post: 7446630" data-attributes="member: 57112"><p>The thing about gunpowder weapons in Eberron, is that even if somebody did bother to take the time to invent and improve upon them, they still wouldn't be any more effective (and probably considerably more expensive) than the magical weaponry and artillery that they already had lying around.</p><p></p><p>Also keep in mind that most of what constitutes "inventing" in Eberron is "Hey, look at this cool thing we dug up in Xen'drik, I wonder how it works?"</p><p></p><p>There's a business perspective here too. The thing about gunpowder weapons & artillery is that they require no magical components, and thus, no input from the Dragonmarked Houses. Cannith has absolutely no reason to promote or get into gunpowder weaponry and every reason to strangle any attempt to do this in its crib. </p><p></p><p>All that said, in my current Eberron campaign I've been setting up a potential future campaign using <em>Blades in the Dark.</em> I've dropped numerous references to the fact that in the Lhazaar Principalities, magic doesn't work quite right due to the entire region lying upon overlapping Manifest Zones to Mabar and Dolurrh. The Dragonmarked Houses have stayed away (leaving many in the Principalities to resort to piracy for resources) and they've ultimately developed their own industrial economy to bring their setting in line to the default setting of <em>BitD.</em> So, they have guns there, but they (and other inventions) haven't really made it to the mainland at all mostly due to a PR campaign from the Dragonmarked Houses (think the way the restaurant industry managed to get people to think about the <a href="https://www.caoc.org/?pg=facts" target="_blank">McDonalds hot coffee lawsuit</a>)</p></blockquote><p></p>
[QUOTE="Gradine, post: 7446630, member: 57112"] The thing about gunpowder weapons in Eberron, is that even if somebody did bother to take the time to invent and improve upon them, they still wouldn't be any more effective (and probably considerably more expensive) than the magical weaponry and artillery that they already had lying around. Also keep in mind that most of what constitutes "inventing" in Eberron is "Hey, look at this cool thing we dug up in Xen'drik, I wonder how it works?" There's a business perspective here too. The thing about gunpowder weapons & artillery is that they require no magical components, and thus, no input from the Dragonmarked Houses. Cannith has absolutely no reason to promote or get into gunpowder weaponry and every reason to strangle any attempt to do this in its crib. All that said, in my current Eberron campaign I've been setting up a potential future campaign using [I]Blades in the Dark.[/I] I've dropped numerous references to the fact that in the Lhazaar Principalities, magic doesn't work quite right due to the entire region lying upon overlapping Manifest Zones to Mabar and Dolurrh. The Dragonmarked Houses have stayed away (leaving many in the Principalities to resort to piracy for resources) and they've ultimately developed their own industrial economy to bring their setting in line to the default setting of [I]BitD.[/I] So, they have guns there, but they (and other inventions) haven't really made it to the mainland at all mostly due to a PR campaign from the Dragonmarked Houses (think the way the restaurant industry managed to get people to think about the [URL="https://www.caoc.org/?pg=facts"]McDonalds hot coffee lawsuit[/URL]) [/QUOTE]
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Introducing Guns to Eberron
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