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General Tabletop Discussion
*Dungeons & Dragons
Introducing henchmen and followers to players/PCs?
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<blockquote data-quote="aco175" data-source="post: 9415012" data-attributes="member: 27385"><p>Basic question on how do people introduce followers such as henchmen to the party. Is it something the DM should dangle and the players take if wanted or leave things to the players to make the henchmen? </p><p></p><p>In my campaign, I have the party at level 8 and they want to establish a stronghold of some sort. I have introduced hooks for a magic item that grants the PC something if they have a stronghold and at least one henchman such as the cleric can cast channel divinity one more time per day if they have the magic item and a temple and one henchman. I have been creating some of the NPCs they meet to become some sort of follower if the player wants, but introducing them is a bit forced. </p><p></p><p>Last game the party took prisoner one of the cultist thugs instead of killing him and diplomacied their way to getting information and wanting to let him go. One of the players said, "Hey, you want to be a henchman." It felt a bit off, but fine if they want to take this guy on.</p><p></p><p>I'm interested in letting the players create followers of their own as well. They have ideas of having lower level characters to both follow the original party but also go on adventurers for low-level stuff. I was thinking these could also be some sort of special follower and have a chart to roll on to gather more followers to that PC once they make a stronghold. </p><p></p><p>Anyways, I am interested in how other people do things like this, thanks</p></blockquote><p></p>
[QUOTE="aco175, post: 9415012, member: 27385"] Basic question on how do people introduce followers such as henchmen to the party. Is it something the DM should dangle and the players take if wanted or leave things to the players to make the henchmen? In my campaign, I have the party at level 8 and they want to establish a stronghold of some sort. I have introduced hooks for a magic item that grants the PC something if they have a stronghold and at least one henchman such as the cleric can cast channel divinity one more time per day if they have the magic item and a temple and one henchman. I have been creating some of the NPCs they meet to become some sort of follower if the player wants, but introducing them is a bit forced. Last game the party took prisoner one of the cultist thugs instead of killing him and diplomacied their way to getting information and wanting to let him go. One of the players said, "Hey, you want to be a henchman." It felt a bit off, but fine if they want to take this guy on. I'm interested in letting the players create followers of their own as well. They have ideas of having lower level characters to both follow the original party but also go on adventurers for low-level stuff. I was thinking these could also be some sort of special follower and have a chart to roll on to gather more followers to that PC once they make a stronghold. Anyways, I am interested in how other people do things like this, thanks [/QUOTE]
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Community
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Introducing henchmen and followers to players/PCs?
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