Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Introducing High-Level PCs to a New Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 7976033" data-attributes="member: 20323"><p>One of the fundamental questions that determines which tier (i.e. 1st-4th, 5th-10th, 11th-16th, 17th-20th) an adventure is written for is <em>Why? Why are the adventurers doing this adventure?</em></p><p></p><p>If the fate of an entire duchy rests on recovering the young duchess' wedding ring that was stolen by wererats while she was kept hostage (because the jealous duke believes it's a sign of infidelity), then delving into the sewers of Murkendrake might actually be a suitable 9th-10th level adventure.</p><p></p><p>Unlike a sewer dungeon at 1st level, the opposition is not rats but wererats, and there are many more complications:</p><ul> <li data-xf-list-type="ul">There is a thieves' guild seeking to start a war between the duke's land and the duchess' land. They were in league with the wererats until a recent falling out, and now they've sent an evil rival party into wererat territory to retrieve the ring.</li> <li data-xf-list-type="ul">The wererats scout out their territory in giant rat form, and while in this form they behave as docile rats who are afraid of loud sounds and flame. If pursued, they flee...back into a cadre of hiding wererats with waiting knives.</li> <li data-xf-list-type="ul">There are devious poison gas and crushing block traps in the sewers that require diving underwater to disarm/deactivate.</li> <li data-xf-list-type="ul">One of the recently afflicted wererats is the duchess' troubadour who was secretly her paramour before she was married. He serves as the wererats' liaison to an underground beggar community, attempting to fight his evil nature. Determining what to do with him could be a moral dilemma.</li> <li data-xf-list-type="ul">The duke's elite guard have been charged with smoking out the wererats, guarding all major sewer entrances and after so much time will start fanning smoke into the sewers. The guard don't realize the duke has sent them because...</li> <li data-xf-list-type="ul">The leader of the wererats has blackmail material on the duke – a ledger proving that the duke had a personal hand in destabilizing the economy of the duchess' land, which is what led to her capitulating to marriage.</li> <li data-xf-list-type="ul">There is a secret submerged passage leading from the sewers into the Murdendrake prison, where the duchess' brother is being held as captive of the duke, who has sworn to chop off his head if their wedding ring is not presented by tomorrow's full moon.</li> </ul><p>The setting is familiar, but there's time pressure, more dangerous hazards, rival parties & factions.</p><p></p><p>The monsters are familiar, but they're present in larger numbers, more cunning, and with more plot weight.</p><p></p><p>The premise – a dungeon delve to retrieve a McGuffin – is familiar, but the scope, the <em>why,</em> is very much a political quagmire with multiple potential solutions. The stability of the realm is in question.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7976033, member: 20323"] One of the fundamental questions that determines which tier (i.e. 1st-4th, 5th-10th, 11th-16th, 17th-20th) an adventure is written for is [I]Why? Why are the adventurers doing this adventure?[/I] If the fate of an entire duchy rests on recovering the young duchess' wedding ring that was stolen by wererats while she was kept hostage (because the jealous duke believes it's a sign of infidelity), then delving into the sewers of Murkendrake might actually be a suitable 9th-10th level adventure. Unlike a sewer dungeon at 1st level, the opposition is not rats but wererats, and there are many more complications: [LIST] [*]There is a thieves' guild seeking to start a war between the duke's land and the duchess' land. They were in league with the wererats until a recent falling out, and now they've sent an evil rival party into wererat territory to retrieve the ring. [*]The wererats scout out their territory in giant rat form, and while in this form they behave as docile rats who are afraid of loud sounds and flame. If pursued, they flee...back into a cadre of hiding wererats with waiting knives. [*]There are devious poison gas and crushing block traps in the sewers that require diving underwater to disarm/deactivate. [*]One of the recently afflicted wererats is the duchess' troubadour who was secretly her paramour before she was married. He serves as the wererats' liaison to an underground beggar community, attempting to fight his evil nature. Determining what to do with him could be a moral dilemma. [*]The duke's elite guard have been charged with smoking out the wererats, guarding all major sewer entrances and after so much time will start fanning smoke into the sewers. The guard don't realize the duke has sent them because... [*]The leader of the wererats has blackmail material on the duke – a ledger proving that the duke had a personal hand in destabilizing the economy of the duchess' land, which is what led to her capitulating to marriage. [*]There is a secret submerged passage leading from the sewers into the Murdendrake prison, where the duchess' brother is being held as captive of the duke, who has sworn to chop off his head if their wedding ring is not presented by tomorrow's full moon. [/LIST] The setting is familiar, but there's time pressure, more dangerous hazards, rival parties & factions. The monsters are familiar, but they're present in larger numbers, more cunning, and with more plot weight. The premise – a dungeon delve to retrieve a McGuffin – is familiar, but the scope, the [I]why,[/I] is very much a political quagmire with multiple potential solutions. The stability of the realm is in question. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Introducing High-Level PCs to a New Setting
Top