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Introducing High-Level PCs to a New Setting
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<blockquote data-quote="jayoungr" data-source="post: 7978791" data-attributes="member: 6702445"><p>Hmm, most of the ideas I've come up with involve them being the "big guys," but having them be underdogs could be an interesting change of pace.</p><p></p><p></p><p>Mostly the latter. The premise of the campaign is sort of like <em>Doctor Who</em>--they have a device that allows them to open portals to other worlds, but they can't control where they go. The device is powered by artifacts, so in each world they typically acquire a powerful magic item that can open another portal to another new world.</p><p></p><p>That said, when we were discussing ideas for the campaign, the players specifically said they wanted to have the opportunity to revisit previous worlds. So as long as they have the "key item" artifact, they can reopen a portal that they have previously created. Some of the PCs can travel back to their home dimensions this way. So if the players decide they really want to have their characters put down roots, they can--but it will be player-driven rather than DM-driven in that case.</p><p></p><p></p><p>Thank you, those are good techniques to keep in mind. Maybe I can soup up some introductory adventures to various settings this way.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 7978791, member: 6702445"] Hmm, most of the ideas I've come up with involve them being the "big guys," but having them be underdogs could be an interesting change of pace. Mostly the latter. The premise of the campaign is sort of like [I]Doctor Who[/I]--they have a device that allows them to open portals to other worlds, but they can't control where they go. The device is powered by artifacts, so in each world they typically acquire a powerful magic item that can open another portal to another new world. That said, when we were discussing ideas for the campaign, the players specifically said they wanted to have the opportunity to revisit previous worlds. So as long as they have the "key item" artifact, they can reopen a portal that they have previously created. Some of the PCs can travel back to their home dimensions this way. So if the players decide they really want to have their characters put down roots, they can--but it will be player-driven rather than DM-driven in that case. Thank you, those are good techniques to keep in mind. Maybe I can soup up some introductory adventures to various settings this way. [/QUOTE]
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