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<blockquote data-quote="MonkeyDragon" data-source="post: 3312224" data-attributes="member: 23929"><p>Party: Hello.</p><p></p><p>PC: Hello. I am an adventurer. I adventure.</p><p></p><p>Party: We, too, are adventurers. Would you like to adventure with us?</p><p></p><p>PC: Yes.</p><p></p><p>Party: Welcome aboard.</p><p></p><p></p><p></p><p>I have seen it go off with little more drama than that. In some ways I wish my group would integrate a little more roleplaying with the addition of new characters. On the other hand, this metagaming gets back to the heart of the adventure that's at hand, and I don't have a problem with that.</p><p></p><p>There are a lot of ways that the fact that we're playing a game interferes with verisimilitude. PCs that probably wouldn't really get along continue to work together, PCs trust each other right away without reservation, parties go on quests that they might not REALLY have an interest in just because that's the hook in front of them and the players think it'll be cool. As a DM I try to provide interesting hooks and a full, exciting world, rife with possibility. I try to inform them of bits of knowledge and culture that the PCs would probably know even though the players don't. I try to give them drama and encourage them to create their own. </p><p></p><p>Sometimes the drama just doesn't happen and the story does not unfold in rich detail. Sometimes I despair a little, then I remember that we're sitting around in someone's basement playing with toys and pretending to be monsters and wizards and knights. At this point I say "Get over yourself" and stop giving a rat's pajamas about the fact that one guy named his PC Blackleaf, another thinks that arson is a good solution to most problems and the party essentially had the above conversation with a new player's PC.</p></blockquote><p></p>
[QUOTE="MonkeyDragon, post: 3312224, member: 23929"] Party: Hello. PC: Hello. I am an adventurer. I adventure. Party: We, too, are adventurers. Would you like to adventure with us? PC: Yes. Party: Welcome aboard. I have seen it go off with little more drama than that. In some ways I wish my group would integrate a little more roleplaying with the addition of new characters. On the other hand, this metagaming gets back to the heart of the adventure that's at hand, and I don't have a problem with that. There are a lot of ways that the fact that we're playing a game interferes with verisimilitude. PCs that probably wouldn't really get along continue to work together, PCs trust each other right away without reservation, parties go on quests that they might not REALLY have an interest in just because that's the hook in front of them and the players think it'll be cool. As a DM I try to provide interesting hooks and a full, exciting world, rife with possibility. I try to inform them of bits of knowledge and culture that the PCs would probably know even though the players don't. I try to give them drama and encourage them to create their own. Sometimes the drama just doesn't happen and the story does not unfold in rich detail. Sometimes I despair a little, then I remember that we're sitting around in someone's basement playing with toys and pretending to be monsters and wizards and knights. At this point I say "Get over yourself" and stop giving a rat's pajamas about the fact that one guy named his PC Blackleaf, another thinks that arson is a good solution to most problems and the party essentially had the above conversation with a new player's PC. [/QUOTE]
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