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<blockquote data-quote="Shadowslayer" data-source="post: 3312657" data-attributes="member: 8400"><p>We had a new guy come in right in the middle of I6 Ravenloft. The DM ruled that his character was in one of the holding cells in the lower catacombs, and that he didn't remember how he got there. We had to play it out when we found him.</p><p></p><p>"Oh, ya don't know how you got here eh? Do you even remember what you look like? HERE!" (mirror is shoved in his face) </p><p>Cleric: "hope you don't have a problem with my GOD!"</p><p>(holy symbol forcefully thrust at him...he's still locked in the cell at this point)</p><p>Group has a huddle. </p><p>Goes back to prisoner.</p><p>"Suppose you wouldn't mind chowing down some of this garlic, huh?"</p><p>(munch munch)</p><p>"Hm. Here's some water to wash it down" </p><p>(holy water is produced...glug glug...character (not player) is in tears by now)</p><p>"Ok guys, I think he's clean. Trin, (me) pick that lock and get him out of there."</p><p>I blew my lockpicking roll.</p><p></p><p>I don't remember how we eventually got him out of there.</p><p></p><p>Anyway, thats nothing about nothing, but it was pretty funny at the time.</p><p></p><p>Now my rule is that if there's a logical insertion point, fine, but if not, just introduce the character and get on with the game. If you're the kind of player where this approach would blow it for you, then the game's probably been blown for you ten times over, up to this point. So what's the diff?</p></blockquote><p></p>
[QUOTE="Shadowslayer, post: 3312657, member: 8400"] We had a new guy come in right in the middle of I6 Ravenloft. The DM ruled that his character was in one of the holding cells in the lower catacombs, and that he didn't remember how he got there. We had to play it out when we found him. "Oh, ya don't know how you got here eh? Do you even remember what you look like? HERE!" (mirror is shoved in his face) Cleric: "hope you don't have a problem with my GOD!" (holy symbol forcefully thrust at him...he's still locked in the cell at this point) Group has a huddle. Goes back to prisoner. "Suppose you wouldn't mind chowing down some of this garlic, huh?" (munch munch) "Hm. Here's some water to wash it down" (holy water is produced...glug glug...character (not player) is in tears by now) "Ok guys, I think he's clean. Trin, (me) pick that lock and get him out of there." I blew my lockpicking roll. I don't remember how we eventually got him out of there. Anyway, thats nothing about nothing, but it was pretty funny at the time. Now my rule is that if there's a logical insertion point, fine, but if not, just introduce the character and get on with the game. If you're the kind of player where this approach would blow it for you, then the game's probably been blown for you ten times over, up to this point. So what's the diff? [/QUOTE]
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