Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Introducing New House Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 4946178" data-attributes="member: 22424"><p>I only bring in new rules at the start of a new campaign (this also includes adding new supplements, as well as House Rules). This follows an experience of switching edition in mid-campaign that proved to have... complications.</p><p></p><p>That said, if I were running a campaign that was intended to run for a long time (more than a year), I might well consider making rule changes in mid-stream.</p><p></p><p>In this case, I would first discuss the proposed changes with the players. If they object (possibly if only one player objected), I wouldn't press ahead with the change. Assuming the players were okay with making the change, I would also give the opportunity for them to tweak their characters in light of the changes - if I nerf weapon X, a PC who uses this weapon may well want to switch; if I boost ability Y, someone might want to redo their character to take advantage of this.</p><p></p><p>(The one restriction I would put on this is that the PC has to remain fundamentally the same - Bob the Barbarian cannot suddenly become a halfling rogue, for example. That said, I <em>always</em> allow a player to retire a character and bring in a new one, so that's not much of a restriction - if Bob's player really wants to play that halfling rogue then he can.)</p><p></p><p>I haven't commented on your specific proposed changes - I don't know 4e well enough to really do so.</p></blockquote><p></p>
[QUOTE="delericho, post: 4946178, member: 22424"] I only bring in new rules at the start of a new campaign (this also includes adding new supplements, as well as House Rules). This follows an experience of switching edition in mid-campaign that proved to have... complications. That said, if I were running a campaign that was intended to run for a long time (more than a year), I might well consider making rule changes in mid-stream. In this case, I would first discuss the proposed changes with the players. If they object (possibly if only one player objected), I wouldn't press ahead with the change. Assuming the players were okay with making the change, I would also give the opportunity for them to tweak their characters in light of the changes - if I nerf weapon X, a PC who uses this weapon may well want to switch; if I boost ability Y, someone might want to redo their character to take advantage of this. (The one restriction I would put on this is that the PC has to remain fundamentally the same - Bob the Barbarian cannot suddenly become a halfling rogue, for example. That said, I [i]always[/i] allow a player to retire a character and bring in a new one, so that's not much of a restriction - if Bob's player really wants to play that halfling rogue then he can.) I haven't commented on your specific proposed changes - I don't know 4e well enough to really do so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Introducing New House Rules
Top