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Introducing Orcus -- a 4E retroclone
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<blockquote data-quote="Sanglorian" data-source="post: 8624864" data-attributes="member: 83822"><p>Hi folks,</p><p></p><p>Another big update. This is now version 0.6 -- all of the main files have been updated. See the Pages site for <a href="https://sanglorian.github.io/orcus/" target="_blank">all downloads and webpages.</a></p><p></p><ul> <li data-xf-list-type="ul">There is now a <strong>character sheet</strong>, in Excel spreadsheet format. It does some calculations for you, and prints out on one page. You'd want to print power cards separately.</li> <li data-xf-list-type="ul"><strong>Shorter Section 15: </strong>I know a pain point has been the huge Section 15 in the Open Game License. I have reworked the Rulebook section to have all the core rules, and a much shorter (though still hefty) Section 15. That way, people who are creating fresh content or spin-off games can use the shorter Rulebook Section 15. Those using the classes, monsters, powers, feats, bonds, magic items, etc., will still have to use the full Section 15.</li> <li data-xf-list-type="ul">All content has been read-through and tweaked.</li> <li data-xf-list-type="ul"><strong>New content: </strong>Includes a new discipline for the Harlequin, a new discipline for the Reaper, new poisons (consumable items), new kits (Brews Poisons and Eats Monster Hearts), rules for buying hirelings and mounts, expanding the incantation rules to include non-magical practices as well, vehicle rules and a handful of new vehicles, ancestry rules (moved from the Outlaw Kingdoms separate document into the main SRD).</li> <li data-xf-list-type="ul"><strong>Class changes: </strong>The Jester has become the Harlequin, and gotten a total rework of its class features since they previously weren't very controllery. The Swashbuckler has become the Exemplar to represent a broader archetype (e.g. gladiators). The Guard became the Guardian because it sounded a bit grander.</li> <li data-xf-list-type="ul"><strong>Archetypes: </strong>I'm quite proud of the examples of how you could model fantasy <a href="https://sanglorian.github.io/orcus/Orcus%20Classes%20and%20Powers%20-%20current.html#archetypes" target="_blank">archetypes </a>in Orcus. Everything from assassins who brew their own poisons, demonologists, lazylords, enchanters, mounted knights (with a horse that keeps pace with power levels), blue mages, martial artists, psionicists and archers are covered, among many others.</li> </ul><p></p><p>The next update will be two printable PDFs, the Hero's Handbook and the Game Master's Guide, which collate everything in the one place (well, two places) for easy printing and reference at the game table. That will be the "playtest edition", and mark the end of any major changes for some time.</p></blockquote><p></p>
[QUOTE="Sanglorian, post: 8624864, member: 83822"] Hi folks, Another big update. This is now version 0.6 -- all of the main files have been updated. See the Pages site for [URL='https://sanglorian.github.io/orcus/']all downloads and webpages.[/URL] [LIST] [*]There is now a [B]character sheet[/B], in Excel spreadsheet format. It does some calculations for you, and prints out on one page. You'd want to print power cards separately. [*][B]Shorter Section 15: [/B]I know a pain point has been the huge Section 15 in the Open Game License. I have reworked the Rulebook section to have all the core rules, and a much shorter (though still hefty) Section 15. That way, people who are creating fresh content or spin-off games can use the shorter Rulebook Section 15. Those using the classes, monsters, powers, feats, bonds, magic items, etc., will still have to use the full Section 15. [*]All content has been read-through and tweaked. [*][B]New content: [/B]Includes a new discipline for the Harlequin, a new discipline for the Reaper, new poisons (consumable items), new kits (Brews Poisons and Eats Monster Hearts), rules for buying hirelings and mounts, expanding the incantation rules to include non-magical practices as well, vehicle rules and a handful of new vehicles, ancestry rules (moved from the Outlaw Kingdoms separate document into the main SRD). [*][B]Class changes: [/B]The Jester has become the Harlequin, and gotten a total rework of its class features since they previously weren't very controllery. The Swashbuckler has become the Exemplar to represent a broader archetype (e.g. gladiators). The Guard became the Guardian because it sounded a bit grander. [*][B]Archetypes: [/B]I'm quite proud of the examples of how you could model fantasy [URL='https://sanglorian.github.io/orcus/Orcus%20Classes%20and%20Powers%20-%20current.html#archetypes']archetypes [/URL]in Orcus. Everything from assassins who brew their own poisons, demonologists, lazylords, enchanters, mounted knights (with a horse that keeps pace with power levels), blue mages, martial artists, psionicists and archers are covered, among many others. [/LIST] The next update will be two printable PDFs, the Hero's Handbook and the Game Master's Guide, which collate everything in the one place (well, two places) for easy printing and reference at the game table. That will be the "playtest edition", and mark the end of any major changes for some time. [/QUOTE]
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