GlassJaw
Hero
I'm getting close to starting a GT campaign and I want to introduce my players to the ruleset and style of play before the actual campaign starts. The group has pretty much only played "standard" D&D campaigns but I want to introduce some different styles of play. This will also be sort of a litmous test to see if they like and therefore will go out and buy the book.
I was thinking about running a generic one-shot or some sample encounters with some pre-made characters to show them what some characters look like and also how GT differs from D&D. I also want the intro to be diverse so they can get a feel for what they can do within the system but generic enough so I don't have to get into any specifics of my actual campaign world (I don't want to do that until the campaign actually starts). The setting will basically be a low-magic mix of Conan meets Dune meets Cthulhu.
So, does anyone have any recommendations about how to go about this? What types of characters should I make? What level? What types of encounters are good to showcase the various classes?
I was thinking about running a generic one-shot or some sample encounters with some pre-made characters to show them what some characters look like and also how GT differs from D&D. I also want the intro to be diverse so they can get a feel for what they can do within the system but generic enough so I don't have to get into any specifics of my actual campaign world (I don't want to do that until the campaign actually starts). The setting will basically be a low-magic mix of Conan meets Dune meets Cthulhu.
So, does anyone have any recommendations about how to go about this? What types of characters should I make? What level? What types of encounters are good to showcase the various classes?